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Apple removes iPhone vibe coding app from app store

gizmodo.com

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Re: Apple removes iPhone vibe coding app from app store

#31

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut. That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

Know the workplace rules!

Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet.

Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

Re: Apple removes iPhone vibe coding app from app store

#32
post #7

Earlier quoted context omitted.

>"and that has always been disallowed". And it's always been a stupid rule. If I ship an app with a browser view, I can run any custom code I want in it. The rule is just a bandaid on Apple's lack of true sandboxing for apps.

> The rule is just a bandaid on Apple's lack of true sandboxing for apps. That's not it at all. If an app can run arbitrary code then it can run other apps and that can by-pass the app store. They are specifically trying to prevent something like Wechat on the iPhone. It's not about security, it's about money and control.

If we had to live with this rule during the "classic" Mac era, it would have disallowed HyperCard.

Re: Apple removes iPhone vibe coding app from app store

#33

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut. That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

Know the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

I cannot get apps on my iPhone from anywhere else but the App Store. While they are dominant, Valve isn't locking anyone in even on their own hardware.

Re: Apple removes iPhone vibe coding app from app store

#34

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut. That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

Know the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

[dead]

Re: Apple removes iPhone vibe coding app from app store

#35

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut. That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

Know the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

Steam doesn't prevent me from running other games on my pc.

Re: Apple removes iPhone vibe coding app from app store

#36

Earlier quoted context omitted.

Not sure why this is downvoted, it's true: https://apps.apple.com/us/app/ish-shell/id1436902243 https://apps.apple.com/us/app/a-shell/id1473805438

Those are terminal emulators, not actual terminals. You can't fork or exec on iOS/iPadOS, so they're not actually running e.g. a python process, they're just running python interpreter.

ish runs a full blown x86 alpine linux distro.

Re: Apple removes iPhone vibe coding app from app store

#37

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut. That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

Know the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

This get brought up often, and it’s such a lazy example. Apple forces you to give them their cut (you have to pay for developer license even just to keep your own personal apps on your phone).

Valve isn’t forcing you to use Steam.

Re: Apple removes iPhone vibe coding app from app store

#39
post #37

Earlier quoted context omitted.

Know the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

This get brought up often, and it’s such a lazy example. Apple forces you to give them their cut (you have to pay for developer license even just to keep your own personal apps on your phone). Valve isn’t forcing you to use Steam.

Valve's most anticompetitive rule is that steam keys you distribute outside steam shouldn't be sold for less than the price on steam. Would that Apple were the same.
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