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4D Doom

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31–40 of 86 posts

Re: 4D Doom

#34
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

[flagged]

Re: 4D Doom

#35
post #25

I read a novel when I was 14 or so who's premise is all about creatures inhabiting higher-dimensional space called "The Boy Who Reversed Himself" by William Sleator. I loved Sleator's books, they introduced me to really interesting concepts from theoretical physics as a youngun. If you find 4D Doom intriguing, I encourage you to borrow the book from your favorite ebook library, it's a quick fun read (at least, I reme…

Part of Greg Egan novel Diaspora takes place in a universe with 5 spatial dimensions.

Re: 4D Doom

#36
post #14

I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting. The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it descr…

Reminds me a bit of a guy who created a functional virtual camera in Blender with lenses and film layers.

https://www.youtube.com/watch?v=YE9rEQAGpLw

Re: 4D Doom

#37
post #7

Now waiting since 16 years for the release of Miegakure [1][2][3]. [1] https://en.wikipedia.org/wiki/Miegakure [2] https://www.youtube.com/watch?v=9yW--eQaA2I [3] https://xkcd.com/721/

I wish I could stay focused on a project that long.

Re: 4D Doom

#39
I find it fascinating that it turns into a "descent like" (6dof fps) when using the ability to "peek" the 4th dimension.

Re: 4D Doom

#40
post #28
post #20

The problem with these attempts always seems to be that you can see in dimensions 1-3, but never in dimension 4, so any movement or exploration along that axis is always just blind fumbling. The extra dimension is not equivalent to the others The only answer would seem to be an extra axis of rotation, but (a) doesnt work well with existing input methods, and (b) would be even more of a brain-breaker

I think you could approximate a 4d projection onto a 3d display, much like we approximate a 3d projection onto a 2d display. So perhaps one could enjoy a fun and intuitive game of 4d doom if you have an appropriately fancy volumetric display. Pity they're so rare/expensive.

Exactly. I prefer my 4D games projected into my Vision Pro’s surrounding 3D space. Please.
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