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The Impact of AI on Game Dev Jobs. Open to Work Crisis

darkounity.com

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Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#31
post #7
post #3

The topic has been done to death by now but this > He has a huge influence on the developer community, and he is deceiving his viewers about what is going on. The sub bubbles of development are so crazy to hear about. Idk if I ever interact with anyone that gets their development world view from people on YouTube.

I would expect the majority of developers on their twenties

Did i age my self with that comment?

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#32
post #29

For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…

I bought Rust, Conan Exiles, and similar AAA games. But I've been spending most of my gaming time on survival MMOs and idle games on Roblox anyway.

Partly it's because they're easier to get into. It works well on a Mac or even on a phone. Lie in bed, do your three missions, sleep.

Partly because I can play with the kids. No extra account purchases, no teabagging.

I think game devs assume that they're just different audiences, but not really. Just because I like 18+ rated games sometimes, it doesn't mean I wouldn't pay a 6+ rated game most of the time. Who knows, we might see a Civ equivalent on Roblox in time. Roblox is the metaverse that Meta saw a decade away but couldn't capture market share for.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#33
post #4
post #2

I'm not convinced the bad market is due to AI at all. That's just a convenient excuse to do layoffs without the bad PR normally involved in admitting you need to do layoffs. Also, the Open to Work banner has the stink of desperation. Highly recommend disabling it. It's like dating. Act casual.

The open to work banner is an extremely negative signal. Nobody should use it.

There's some data from Aline of interviewing.io who says it's a negative signal during a hot market but a neutral signal during a layoff market.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#34
post #30

I still strongly feel all layoffs to date have much more to do with interest rates than AI. This may change but I am deeply skeptical of massive RIFs being caused by AI at this point. Look up FRED data in Interest Rates, SWE job postings over time and then look at the stock price of one of these companies claiming “AI layoffs” over the same time frame (eg. Block). Then read reports of 0 discernible AI impact to US GD…

I feel like game dev is an entirely different market to the typical startups. Different investors, different talent, different marketing and market validation. Those who invest have already made their money in games (or "gaming"). The SDLC of an average Steam game is very waterfall.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#35
post #33
post #4

Earlier quoted context omitted.

The open to work banner is an extremely negative signal. Nobody should use it.

There's some data from Aline of interviewing.io who says it's a negative signal during a hot market but a neutral signal during a layoff market.

https://interviewing.io/blog/whos-open-to-work-a-tale-of-two...

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#36
post #20

Earlier quoted context omitted.

I think it is both a partial contributor but also overstated for the reason you mentioned. The main culprits IMO are over hiring during the zero interest rate period as well as the never ending increases in the supply of CS graduates.

I believe it's not only the supply of CS graduates, it's their training as well. CS education seems to have changed little over the past 50 years. While the skills needed today are drastically different than those needed 10 years ago. I have little doubt that if I had an opportunity to use Claude to do my CS homework, I would have used it. It seems that the curriculum should assume that college kids are going to use…

This is like saying that people are going to the gym with power armor, so personal trainers should dramatically increase how heavy the weights are for their clients.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#37
post #29

For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…

Wow. I'm not very clued in lately but I do own plenty of games in GOG, Humble Bundle and yes, Steam. I was just thrilled that Planet of Lana II got released recently.

This is the first time I heard of Roblox. And it's supposedly this huge phenomenon?

I guess this is what getting old feels like.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#38
post #34
post #30

I still strongly feel all layoffs to date have much more to do with interest rates than AI. This may change but I am deeply skeptical of massive RIFs being caused by AI at this point. Look up FRED data in Interest Rates, SWE job postings over time and then look at the stock price of one of these companies claiming “AI layoffs” over the same time frame (eg. Block). Then read reports of 0 discernible AI impact to US GD…

I feel like game dev is an entirely different market to the typical startups. Different investors, different talent, different marketing and market validation. Those who invest have already made their money in games (or "gaming"). The SDLC of an average Steam game is very waterfall.

Fair but almost everything in almost every industry is downstream of interest rates. Capital allocation gets much harder in a 7% market than a 2% market.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#39
post #37
post #29

For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…

Wow. I'm not very clued in lately but I do own plenty of games in GOG, Humble Bundle and yes, Steam. I was just thrilled that Planet of Lana II got released recently. This is the first time I heard of Roblox. And it's supposedly this huge phenomenon? I guess this is what getting old feels like.

A key part of that is a that its dominated by kids. The video I linked is one to start with...

https://www.takeaway-reality.com/post/roblox-demographics-st...

    There are 151.5 million daily active users on Roblox. (70% growth YoY)
    44% of Roblox users are over 17 years old. 56% are younger.
    APAC has the most users (29.5%), followed closely by US & Canada (28%). Europe is the third largest market with 23%, while the rest of the world has 19.4%
https://en.wikipedia.org/wiki/Roblox

    As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#40

Earlier quoted context omitted.

Unless you're desperate to feed and house your family and anything that shortens your search by a day might keep a roof over your head?

I think the point is that the banner is more likely to extend your search by sending a negative signal than it is to speed up your search. Fair or not, potential employers often have a negative bias toward people who are unemployed, so indicating that you’re likely unemployed is unhelpful.

It would be far more effective to spin up a placeholder 1-person contracting firm as your current employment even if it's marginal work for pocket change (build websites for a friend or something).
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