God, I wish a new modern game would capture the essence of Monkey Island, which for me was the
ISLANDS themselves.
I didn't care much about the actual main story, Ron Gilbert was never serious about the story anyway (and he coldly murdered it in the long-awaited "official" sequel, Return)
But I loved how each island was like a unique mini world onto itself, and as a kid it really struck me how it was always night on some islands and always day on others (which I later liked to headcanon as being set on a tidally-locked planet :)
Chapter 2 of LeChuck's Revenge is one of my best memories in gaming. Why haven't any modern games tried to recapture that piratey seabreeze freedom of exploring many different islands?
Maybe they could pull a Thimbleweed Park and do a "spiritual successor" in all but name, like it did with Maniac Mansion, and call it Ape Archipelago or something :)