Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
Hostile Volume – A game about adjusting volume with intentionally bad UI
31–40 of 89 posts
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#32Got an error on Level 17, just a heads up. Love the game, btw.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#33Got an error on Level 17, just a heads up. Love the game, btw.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#34My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD audio without it being a PC concern? Or on PCs without audio capability?
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#35My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#36This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
I'll have to patch that!
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#37Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#38Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#39...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#40My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…