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Hostile Volume – A game about adjusting volume with intentionally bad UI

hostilevolume.com

31–40 of 89 posts

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#31
post #12

Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine

I could tell in edge that right side was muted based on the icon next to the address bar and noticed you could use arrows to move one by one so just pressed left 25 times.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#32

Got an error on Level 17, just a heads up. Love the game, btw.

Yeah, I took that to mean to refresh the game and so I did.... and then lost my progress :(. I really want to play the rest but I don't want to go through the rest of the levels.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#34

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack.

I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD audio without it being a PC concern? Or on PCs without audio capability?

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#35

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…

Did you ever try using the drive with the computer switched off?

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#36

This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.

I'll have to patch that!

I had to use it for #19, since YouTube doesn't load on my machine. Patching it would make the game unplayable past level 19.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#39
post #29
post #25

...and, of course, there's really no need for a volume control in any app, since there's already a system volume...

There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...

I mean technically that is a system level feature...and there's nothing really wrong with an application adjusting it's own volume as defined by a system level volume setting for that app.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#40

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

I was so confused by the CD drives of that era. They all had a volume wheel and a headphone jack, but never once did I experience those working. The audio CDs were always “owned” by the OS, which piped the audio through the normal channels out my speakers or the PC headphone jack. I imagine the existence of those means that CD drives had their own DAC and other logic. I guess there was an idea of wanting to play CD a…

They absolutely had a DAC. The earlier commercial CD-ROM drives used an internal audio cable connected to a dedicated input on the sound card pcb for cd-audio. It was years before audio players used digital audio streams.
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