Loot boxes are an in-game feature allowing players to buy random mystery items with real or virtual currency That's not how I use the term. I think of a loot box as a treasure chest or similar that you discover while exploring which, when opened, gives you some loot! On the other hand if you're talking about a package with a random assortment of stuff in it that you buy without knowing what's inside, I call that a "g…
Games with loot boxes to get minimum 16 age rating across Europe
31–40 of 208 posts
Re: Games with loot boxes to get minimum 16 age rating across Europe
#32Loot boxes are an in-game feature allowing players to buy random mystery items with real or virtual currency That's not how I use the term. I think of a loot box as a treasure chest or similar that you discover while exploring which, when opened, gives you some loot! On the other hand if you're talking about a package with a random assortment of stuff in it that you buy without knowing what's inside, I call that a "g…
The model is very strongly associated with the rise of "live service" gaming, with Overwatch and Battlefield being some of the more notorious offenders.
Re: Games with loot boxes to get minimum 16 age rating across Europe
#33I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.
Because in real life the store clerk won't let a child spend $1000 on their parents card making purchases again and again and again and again and again, but a video game will let a child do it in less than an hour and consider that a success and try to understand how to stimulate another child to do so.
Re: Games with loot boxes to get minimum 16 age rating across Europe
#34Okay? How will this actually change anything? I don't think I have ever paid attention to a single age rating in my entire life. Does anyone do outside of fundamentalist parents who wouldn't let kids play most video games anyways? Very spiritually European move. What regulators should do is focus on easily applicable percentage-based fines. Make sure it's not just another line item.
Re: Games with loot boxes to get minimum 16 age rating across Europe
#35Re: Games with loot boxes to get minimum 16 age rating across Europe
#36I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.
Aggrieved parties can partly get restoration. That way there never is enough political momentum to legiferate them. Try to resell your Fortnite account and they close it.
Re: Games with loot boxes to get minimum 16 age rating across Europe
#37I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.
Pokemon cards have gone full circle, GameStop now has an online service where you can gamble on cards digitally just like lootboxes. You buy a roll at different price points to win a PSA graded card from a set of probabilities, and then you can sell it back for 90% market value to GameStop or have them ship it to you. The proliferation of gambling over so many domains has radicalized me against it in a way that I did…
Re: Games with loot boxes to get minimum 16 age rating across Europe
#38I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.
Because in real life the store clerk won't let a child spend $1000 on their parents card making purchases again and again and again and again and again, but a video game will let a child do it in less than an hour and consider that a success and try to understand how to stimulate another child to do so.
Re: Games with loot boxes to get minimum 16 age rating across Europe
#39Loot boxes are an in-game feature allowing players to buy random mystery items with real or virtual currency That's not how I use the term. I think of a loot box as a treasure chest or similar that you discover while exploring which, when opened, gives you some loot! On the other hand if you're talking about a package with a random assortment of stuff in it that you buy without knowing what's inside, I call that a "g…
The term "loot box" has, since I want to say the early 2010s, referred to the mechanic described in the quote. It's hard for me to say what the earliest games were to create this mechanic, especially since its origin seems not to be in the traditional Western games but in East Asian games. The model is very strongly associated with the rise of "live service" gaming, with Overwatch and Battlefield being some of the mo…
Re: Games with loot boxes to get minimum 16 age rating across Europe
#40Ok, so we all agreed that it is gambling. But for some reason we let kids gamble but only after they reach sixteen? This feels weird.