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Glaze by Raycast

glazeapp.com

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Re: Glaze by Raycast

#32

Someone please exfiltrate their prompts/skills so i can use these on Codex. I've have relative success building my own apps for mac using Codex but they're uglier than sin and dont seem to understand well how permissions work. Having antigravity is useful because Gemini 3.1 is pretty good at generating UI sugar. Claude 4.6 Opus provides nothing to write home about. Their shadcn looksmaxxing hasn't generalized to writ…

> Taking a step back, it's pretty clear that Raycast is angling for an Apple acquisition here with this play.

No kidding, although I think Apple would only be interested if it uses SwiftUI. (The marketing page doesn't say. Raycast itself uses React + Node for extensions, but its React components render to native widgets.)

Re: Glaze by Raycast

#33

It's certainly a nice promotional website. My first thought was, "So, Replit and ilk?", seems they expected that comparison: > How is Glaze different from Lovable, Replit, or v0? > Those tools build for the browser. Glaze builds for your desktop. That means your apps can access your file system, your camera, keyboard shortcuts, menu bar integration, and background processes. Things a web app can’t do. It’s a differen…

> Also, as others mentioned, this just seems like Claude Code with extra steps, unless they managed to nail some sort of design standard enforcement they feel is better than what most people can get out of it. My feeling is that it's intended for a less-technical audience than Claude Code.

I can certainly see that. If they really did manage to make some really effective design tooling, would be a great candidate for an MCP server.

Re: Glaze by Raycast

#34
Looking forward to trying this out and see how this differs from more manual approaches. One thing that stands out is an included store for public/private distribution — that’s super convenient given the cumbersome (and maybe, horrific) process that is the app store submission.

Re: Glaze by Raycast

#35

Someone please exfiltrate their prompts/skills so i can use these on Codex. I've have relative success building my own apps for mac using Codex but they're uglier than sin and dont seem to understand well how permissions work. Having antigravity is useful because Gemini 3.1 is pretty good at generating UI sugar. Claude 4.6 Opus provides nothing to write home about. Their shadcn looksmaxxing hasn't generalized to writ…

Raycast are not building Mac apps the apple way though. They are using react native and I am willing to bet that this does too.

Re: Glaze by Raycast

#37

It's certainly a nice promotional website. My first thought was, "So, Replit and ilk?", seems they expected that comparison: > How is Glaze different from Lovable, Replit, or v0? > Those tools build for the browser. Glaze builds for your desktop. That means your apps can access your file system, your camera, keyboard shortcuts, menu bar integration, and background processes. Things a web app can’t do. It’s a differen…

> Pretty sure modern web apps can do all of those

If you're on Chrome and give them permission, or stuff them into Electron and friends, they can. The workflow isn't as smooth as with native applications, though.

On the other hand, the web browser does protect you from some of the risks this essentially "trust me bro" curl2bash-as-a-service product inherently comes with.

Re: Glaze by Raycast

#39

Someone please exfiltrate their prompts/skills so i can use these on Codex. I've have relative success building my own apps for mac using Codex but they're uglier than sin and dont seem to understand well how permissions work. Having antigravity is useful because Gemini 3.1 is pretty good at generating UI sugar. Claude 4.6 Opus provides nothing to write home about. Their shadcn looksmaxxing hasn't generalized to writ…

>Taking a step back, it's pretty clear that Raycast is angling for an Apple acquisition here with this play.

Raycast recently made a Windows version. So perhaps they aren't as Apple-centric.

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