Earlier quoted context omitted.
Video incoming.
[flagged]
Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
31–33 of 33 posts
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#32Earlier quoted context omitted.
I think the source code in the GitHub repo generates the ROM in the corresponding screenshots, but it seems quite barebones. It feels very much like it’s cobbled together from the libdragon examples directory. Or, they use hardware acceleration for the 2D sprites, but then write fixed-width text to the frambuffer with software rendering.
Partially correct. The value is not the game interface right now. Its proof you can do actual inference on an LLM the surprise I am developing is a bit bigger than this, just have to get the llm outputs right first!
Re: Happy Zelda's 40th first LLM running on N64 hardware (4MB RAM, 93MHz)
#33Earlier quoted context omitted.
Partially correct. The value is not the game interface right now. Its proof you can do actual inference on an LLM the surprise I am developing is a bit bigger than this, just have to get the llm outputs right first!
Can you elaborate on the “partially correct” bit? I’d like to understand the programming of the ROM better.