Garment Notation Language: Formal descriptive language for clothing construction
31–40 of 41 posts
Re: Garment Notation Language: Formal descriptive language for clothing construction
#32In the examples, there is discrepancy between the source, the diagram, the pieces diagram, and the 3D test each. As someone who is professionally and personally interested in grammars and textiles, I appreciate the fantasy and the vibe of the project but it does not seem to be a functioning demo of anything coherent.
Re: Garment Notation Language: Formal descriptive language for clothing construction
#33Can we express the drapes and dresses worn in the animes. Because then it will be helpful for the cos players
Drapey clothing is probably the easiest to freehand without a pattern though. It's accurate fits that need more measuring, planning, temporary stitching, test garments, etc.
Re: Garment Notation Language: Formal descriptive language for clothing construction
#34Does GNL support pleats, tucks, and darts? These sewn features help make flat cloth conform to curves in the body. The terms don't seem to be mentioned explicitly in the repo, though maybe they can be implemented with the existing notation. https://en.wikipedia.org/wiki/Pleat | https://en.wikipedia.org/wiki/Tuck_(sewing) | https://en.wikipedia.org/wiki/Dart_(sewing)
Read the docs eg. Darts: https://github.com/khalildh/garment-notation/blob/main/garme...
Re: Garment Notation Language: Formal descriptive language for clothing construction
#35Re: Garment Notation Language: Formal descriptive language for clothing construction
#36Earlier quoted context omitted.
Stitches are load-bearing, so specifying a bartack or a flatlock seems pretty important to unambiguously specifying a garment. Along the same lines, I don't see a way to specify hardware that isn't for closures, e.g. the rivets used to reinforce denim pockets.
I know, I make clothes too. Probably unlike the creator of this thing. But the comment I was responding to seemed to be using "stitch" in the way knitters use it, not the way sewists use it. No pattern drafting system can represent the stitches necessary to create a panel of knit fabric, that's simply not the level of abstraction they work at. This thing isn't good but not for the reason of being unable to represent…
Re: Garment Notation Language: Formal descriptive language for clothing construction
#37[flagged]
Are you suggesting that most people commenting on this, on a site where people often don't even read the linked content are doing more than skimming the github page and saying the first few things that come to mind by taking time to track down the author's posts on other sites to determine their demographic?
Re: Garment Notation Language: Formal descriptive language for clothing construction
#38For another "clothing patterns as code" approach, see https://freesewing.dev/ - also with a more complete UI and editor.
This looks interesting but I’m struggling to find any examples of what this actually entails/produces/looks like. Most of the guides are about setting up your environment, checking out code, etc.
One of the other nice things they do as part of the pattern design process is testing the pattern makes sense at many "scales" and so you can actually define a "body" the size of a doll and use this for defining dolls clothing, or make really size inclusive clothing, there are members of the community with varying disabilities such as forms of dwarfism who otherwise struggle to find appropriately sized clothes.
Re: Garment Notation Language: Formal descriptive language for clothing construction
#39Earlier quoted context omitted.
If I understand what you mean, that's more in the realm of knitting which does already have several rigorous notations in common use. This is for pattern drafting, which assumes knit or woven fabric as the raw material for the garment construction, along with the pattern. That said it still does not seem suitable for this task based on my experience sewing from and modifying patterns.
It looks like it's missing so much that you'd need even to hand-sew a pattern at home. There's no mention of interfaces or bindings. This looks more like something for making clothing as digital content - e.g. Marvellous Designer. Possibly more straightforward even. Edit: found interfacing. It calls it "interlining".
Then Clo exports a file for fabric cutting compliant with the ASTM D6673-10 standard, Standard Practice for Sewn Pattern Data Interchange, which is used for the production of garment patterns. It's kind of clunky, being based on Autodesk DXF, AutoCAD's export format from the 1980s, but it's what the industry uses. You can bring such files into anything that reads DXF and view them. So a widely used formal descriptive language for fabric cutting already exists. You can send those files to a contract garment manufacturer and get garments back.
Marvelous Designer is just Clo minus the cutting pattern export feature.
[2] https://www.normsplash.com/Samples/ASTM/191361149/ASTM-D6673...
Re: Garment Notation Language: Formal descriptive language for clothing construction
#40Is there a service I can upload a file and get one made and shipped to me? Not necessarily this grament language but others. I have an old and unusual garment I want in an adult size.
There's a reverse-engineering process for garments, involving laying them out on a light table and taking pictures. That's how you make knockoffs.
If the goal is a one-off, not volume production, just find a good custom tailor or costumer. It's going to cost.
[1] https://www.hongyuapparel.com/clothing-prototype-manufacture...