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Descent, ported to the web

mrdoob.github.io

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Re: Descent, ported to the web

#31

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

And it supports VR if you really need to separate yourself from your lunch.

Re: Descent, ported to the web

#32

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

Specifically, Overload was made by Mike Kulas and Matt Toschlog, who were the original Descent developers. There were also major contributions from people like Dan Wentz (who worked on Descent 3) and from people who spent a lot of time playing the original game, like me and my wife (our 3 sons are all named for friends we know from Descent.)

Re: Descent, ported to the web

#35

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

To add, I also loved Fury 3 because it had outdoor environments - https://www.youtube.com/watch?v=EmOtHKZHjxU - though Wikipedia tells me it's a rebrand of Terminal Velocity

Re: Descent, ported to the web

#36
post #28

Seeing this kind of games so beloved by the HN greybeards, makes you wonder what will be the equivalent nostalgia games for the next generation. Pokemon red maybe? Perhaps Fortnite?

Minecraft, very likely.

My money: Minecraft, Breath of the Wild and Undertale are going to feature prominently.

Re: Descent, ported to the web

#37

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

To add, I also loved Fury 3 because it had outdoor environments - https://www.youtube.com/watch?v=EmOtHKZHjxU - though Wikipedia tells me it's a rebrand of Terminal Velocity

Damn, Terminal Velocity, I probably haven't thought about this game in 3 decades! I played the hell out of it!

The gameplay in that YouTube video is very similar to "TV", so it probably is a rebrand.

Re: Descent, ported to the web

#38

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

To add, I also loved Fury 3 because it had outdoor environments - https://www.youtube.com/watch?v=EmOtHKZHjxU - though Wikipedia tells me it's a rebrand of Terminal Velocity

Fury 3 was its own game, albeit an extension of the TV engine. Both had some underground areas, though IIRC were mostly and best above ground.

Re: Descent, ported to the web

#39

For anyone who enjoyed Descent, please go buy Overload. It's a pretty much perfect spiritual sequel, with a great soundtrack. And I believe made by some of the people that formerly worked on Descent.

And it supports VR if you really need to separate yourself from your lunch.

Overload VR was one of the most intense VR experiences I’ve ever had.

It also really helps immerse you in the “there’s no up/down” feeling.

Sure, you start feeling sick after a few minutes, but it’s such a fun few minutes that you can’t wait to do it again.

Re: Descent, ported to the web

#40

I absolutely LOVED this game when it first came out. I played with a trackball + keyboard, and the 6 degrees of freedom, paired with an environment where there often was no natural sense of "up" or "down" (zero gravity, inside tunnels) really blew my mind. I experienced a sensation I had never before experienced, almost out-of-body. For example, you approach a "T" junction, and depending on your pitch angle, the bran…

I used to consider it a form of flow-state when you’ve played Descent/Overload long enough that up/down stops being a thing.

It always took a while each session to get to that point, but once you were there it all just starting flowed so damn well, and manoeuvring the tunnels became so much faster/easier.

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