Please fix the integer overflow. Total income over the game was tracked in a 32-bit signed int, so if you earned too much money suddenly the total would turn negative and your stocks would crash.
Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
31–40 of 66 posts
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#32Earlier quoted context omitted.
OpenXcom adds a whole heap of wonderful conveniences to UFO/X-Com. It's probably my favourite open source game engine clone thing. https://openxcom.org/
Dolls / Girls Frontline 2: Exilium[0][1][2] is a modern take on the XCOM concept. Free (but gacha.) 0. https://gf2exilium.sunborngame.com/main 1. https://gf2.haoplay.com/jp/ 2. https://store.steampowered.com/app/3308670/GIRLS_FRONTLINE_2...
Hard pass.
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#33Please fix the integer overflow. Total income over the game was tracked in a 32-bit signed int, so if you earned too much money suddenly the total would turn negative and your stocks would crash.
I never found the bug in that direction. I discovered it the opposite way: when starting out, selling shares (or was it taking loans?) all the shares you can. Get around 30+ million in the hole and continue to lose money. Eventually an arithmetic overflow will occur and then suddenly you'll have a net worth of like $30-40 million and have the money form selling stock to build to your heart's content.
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#34Loved that game. And Sid Meier's Colonization.
Not a penny for those heretic swines! No taxation without representation! and Wery well, we shall withdraw our forces! I was really disappointed when the both the remake and the open source versions lost those memorable quotes.
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#35I loved this game so much. There was a "deluxe" version with small improvements. I would love to play a modern version of this. Probably true for other strategy classics like Master of Magic, Master of Orion 2, Colonization. Edit: ha, I remember that I used a really good tactic of playing with competitors' stocks, gaining majority, siphoning tons of money from them, and then selling the stocks. More profitable than r…
I have been hooked on Transport Fever for a while now. My only gripe with it is that civilian vehicles will take roads intended for cargo/public transport traffic only. So the most profitable way is to disconnect entire cities by road and then use rail or road with disjunct depots to connect cargo to cities. This way you can force civilians to use public transport.
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#36I spent countless hours as a teen on that game. I feel it might be faster to rewrite it from scratch though than reverse engineer it.
It's trickier than you think! Even for the modern era, the railroad tycoon games are surprisingly deep and sophisticated economic simulations. I still haven't found one to equal Railroad Tycoon 3, which has this kind of neat reactive diffusion field pricing engine. The modern equivalents (I'm thinking of Transport Fever 2) while they are fun games just lacks the ability to build and manipulate a real economy by doing…
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#37the developer 'Wilczek' is posting the progress on his Railroad Tycoon reversing in this Vogons-Thread
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#38I've played OpenTTD a bit and seems quite similar.
A question I've always had with these reverse engineering projects, can someone build off their work to do a clean room reimplantation if they avoid any code/dissembly ?
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#39Earlier quoted context omitted.
I have been hooked on Transport Fever for a while now. My only gripe with it is that civilian vehicles will take roads intended for cargo/public transport traffic only. So the most profitable way is to disconnect entire cities by road and then use rail or road with disjunct depots to connect cargo to cities. This way you can force civilians to use public transport.
Using "civilian" to mean "a civilian who's not a cop" was already bad enough, but using it to differentiate private cars from trucks and buses ? Public transport is practically the quintessential example of civilian infrastructure, you're really going too far now.
Re: Reverse Engineering Sid Meier's Railroad Tycoon for DOS from 1990
#40I loved this game so much. There was a "deluxe" version with small improvements. I would love to play a modern version of this. Probably true for other strategy classics like Master of Magic, Master of Orion 2, Colonization. Edit: ha, I remember that I used a really good tactic of playing with competitors' stocks, gaining majority, siphoning tons of money from them, and then selling the stocks. More profitable than r…