Earlier quoted context omitted.
On the other hand, it depends on what kind of movie you're making and who the target group is. Say you're making children's videos like Cocomelon or Bluey in 3D, you don't need all these nice things. At the end, movies are about the stories, not just pretty graphics.
> At the end, movies are about the stories, not just pretty graphics. The great people at Pixar and DreamWorks would be a bit offended. Over the past three or so decades they have pushed every aspect of rendering to its very limits: from water, hair, atmospheric effects, reflections, subsurface scattering, and more. Watching a modern Pixar film is a visual feast. Sure, the stories are also good, but the graphics are…
Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
31–40 of 69 posts
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#32Earlier quoted context omitted.
The LED screen thing is so absurd that for a long time I assumed they just replace the content in post somehow and its purpose is merely to aid in lighting and for actors to orient better in the scene.
I don’t see why it’s so absurd, with how cheap display tech has become recently. Ambitious, maybe, but it seemed to work pretty well in The Mandolorian.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#33It's important to distinguish between traditional post vfx and in-camera vfx, which has come into fashion in recent years. In-camera vfx means that the final CGI is already present in the scene when it's shot. This is usually accomplished with giant LED screens. Typically the engine that runs these screens is Unreal. One major advantage is that the cinematographer's main job, lighting design, gets easier compared to…
Does this happen often? Are there any examples?
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#34(-_-) You can CHANGE the light reflection algorithm in Unreal Engine from Lambert to Oren Nayar. Google "unreal engine lambert to oren nayar light reflection" you have to modify files, but it's doable.
The requirement to recompile the engine makes this feature non existent for a film crew.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#35The greatest slip backwards for movies was too much focus on visual effects.
All of that SFX budget is worthless without deliberate art direction. Most modern blockbusters look bland and busy. The scale of spectacle that computer graphics allow for just doesn't "WOW" any more. It's a shame that this is what the movie industry has come to.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#36He knows what he's talking about!
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#37It's important to distinguish between traditional post vfx and in-camera vfx, which has come into fashion in recent years. In-camera vfx means that the final CGI is already present in the scene when it's shot. This is usually accomplished with giant LED screens. Typically the engine that runs these screens is Unreal. One major advantage is that the cinematographer's main job, lighting design, gets easier compared to…
The LED screen thing is so absurd that for a long time I assumed they just replace the content in post somehow and its purpose is merely to aid in lighting and for actors to orient better in the scene.
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#38It's important to distinguish between traditional post vfx and in-camera vfx, which has come into fashion in recent years. In-camera vfx means that the final CGI is already present in the scene when it's shot. This is usually accomplished with giant LED screens. Typically the engine that runs these screens is Unreal. One major advantage is that the cinematographer's main job, lighting design, gets easier compared to…
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#39It's important to distinguish between traditional post vfx and in-camera vfx, which has come into fashion in recent years. In-camera vfx means that the final CGI is already present in the scene when it's shot. This is usually accomplished with giant LED screens. Typically the engine that runs these screens is Unreal. One major advantage is that the cinematographer's main job, lighting design, gets easier compared to…
> when your LED screen set has cheesy realtime CGI backgrounds… Does this happen often? Are there any examples?
https://techcrunch.com/2020/02/20/how-the-mandalorian-and-il...
Re: Director Gore Verbinski: Unreal Engine is the greatest slip backwards for movie
#40Earlier quoted context omitted.
The LED screen thing is so absurd that for a long time I assumed they just replace the content in post somehow and its purpose is merely to aid in lighting and for actors to orient better in the scene.
At least on The Mandolarian this is what happened. Everything behind the actors in the camera's frame would be green while the rest of the volume was used to have a lowres lighting reference for the scene. So essentially it would be a moving green screen. The Unreal output was never directly used in the finished show.