Live data from Hacker News

Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

ign.com

31–40 of 44 posts

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#31
post #26

Earlier quoted context omitted.

Tell that to the indie developers that launched games alongside the surprise release of Silksong.

> Tell that to the indie developers that launched games alongside the surprise release of Silksong. Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here.

It sounded like you were saying other games launching at the same time yours does matters less than people think.

My argument was that other releases can and do impact sales.

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#33
post #32

What a ridiculously sensationalistic headline. It was a minor issue that occurred out of hours and was resolved less than 30 minutes into the working day. Nobody was in any way injured or affected, and it was business as usual.

GTA6 is most likely the most anticipated cultural product of all times. Unfortunately, sensationalization makes perfect sense from news websites perspective.

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#34
post #30

Earlier quoted context omitted.

> Tell that to the indie developers that launched games alongside the surprise release of Silksong. Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here.

The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.

Right, but what does that have to do with "every other developer has to time their release and development around GTA 6", especially considering that Silksongs release was a surprise, so what exactly could you even plan for?

My original point that there is so many things at play, GTA 6 launch date, which may move, together with other things outside of your control, that "planning your release and development around GTA 6" doesn't make sense, unless you're a big company doing a AAA release.

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#35
post #28

Earlier quoted context omitted.

The point is that no indie dev was able to plan around the surprise release of Silksong, precisely because it was a surprise.

Ah, so then just an agreement with "Matters way less than people think" in the end?

No.

A lot of devs delayed their launches:

https://www.gamespot.com/articles/silksong-release-date-has-...

Those that didn't or couldn't think it hurt them pretty badly:

https://www.dexerto.com/gaming/hell-is-us-boss-slams-silkson...

In general I think you are probably right. But there are definitely exceptions and this is one of them.

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#36
post #30

Earlier quoted context omitted.

> Tell that to the indie developers that launched games alongside the surprise release of Silksong. Huh? Is your argument that it would be bad for Silksong to surprise release next to GTA? Or that indie developers should have planned around the surprise release of Silksong? I really don't understand what argument you're trying to make here.

The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.

This implies Silksong was the stronger title, either in gameplay, marketing; or both. If the indie game was better, people would be playing that over Silksong. Isn't this just market forces applied to games?

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#37
post #36
post #30

Earlier quoted context omitted.

The argument is that Silksong will completely absorb any potential market for you new indie game had during that period. People will be too busy playing another game, leading to poor numbers during launch. It's hard to recover from that.

This implies Silksong was the stronger title, either in gameplay, marketing; or both. If the indie game was better, people would be playing that over Silksong. Isn't this just market forces applied to games?

That’s the point. If possible, you don’t want to release your game at the same time as a much stronger title.

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#39
post #7

Earlier quoted context omitted.

The very first sentence of the article: > Fire services attended the offices of Grand Theft Auto 6 developer Rockstar North this morning and secured "structural damage" following a reported boiler explosion.

It seems like it would be easier for some people to rig a boiler to explode than trying to get their hands on dynamite. Why go through the hassle of trying to source a bomb when the victim provides you one on location already. FYI, I'm not saying that's what happened, just that your dismissal shouldn't be immediate. Also, the best way to sabotage something, is to make it look like an accident, that way they aren't lo…

Hanlon's razor

Re: Fire Shuts GTA 6 Developer Rockstar North, Following Report of Explosion

#40
post #26

Earlier quoted context omitted.

I think most companies at this point learned that no launch date is set in stone. Sure, if you're doing AAA games, you might not want to launch right next to GTA, but for most others? Matters way less than people think.

Tell that to the indie developers that launched games alongside the surprise release of Silksong.

O wow, capitalism in action.
Post reply on HN