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CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

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Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#31
post #29
post #22

Earlier quoted context omitted.

CDPR is a Polish company though, so how is US law relevant?

DMCA is US law, that's how.

Hmm I'd say their takedown has no value then?

Unless they have a business presence in the US and sent it from there.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#32
post #21

Earlier quoted context omitted.

How is it their right to make that decision? This is taking the whole 'you don't actually own this game' to a whole new level when trying to dictate what mods you can use with it. The digital world needs a major reboot in terms of consumer rights, and this should happen sooner rather than later as companies are increasingly trying to take this into the real world by attaching software to hardware and then seeking to…

But they're not going after people who use the mod. They're going after someone who's profiting off of their IP. Someone else said upthread that CDPR doesn't go after people who make free mods (or donationware) so it's clear they don't have a problem with mods per se. I'm not saying I agree with their stance, but we're talking about different matters entirely.

How would they prove that he's profiting off their IP when his "mod" doesn't add content or require any particular feature of a base game (the "mod" supports many games) and is actually primarily meant for interoperation with a novel input and display method?

If Valve was the developer of the VR compatibility software, CD Projekt would get crushed in court.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#33
post #13

Today's lesson: don't paywall mods! Like it or not, mods should be free. Unless you want that scene to turn into another shitshow, just like what happened with Youtube. The moment you open the floodgates on that, the modscene will be flooded with crap and yet another commercial-free space gets molested by the icy hand of capitalism. Financialization destroys everything it touches!

Today's lesson: Suck it up and do what you're told.

Like it or not, you should accept that you're always at the mercy of a large corporation and you must follow their policies to the letter even if the law says something different.

I don't think that's a sane stance.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#34
post #31
post #29

Earlier quoted context omitted.

DMCA is US law, that's how.

Hmm I'd say their takedown has no value then? Unless they have a business presence in the US and sent it from there.

They have a business presence in the US, and sent it there.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#35
post #17
post #13

Today's lesson: don't paywall mods! Like it or not, mods should be free. Unless you want that scene to turn into another shitshow, just like what happened with Youtube. The moment you open the floodgates on that, the modscene will be flooded with crap and yet another commercial-free space gets molested by the icy hand of capitalism. Financialization destroys everything it touches!

>Like it or not, mods should be free. Why? If it's original work, and it does not violate existing laws, whoever makes it should have the right to seek compensation for their work, if they see fit. It's basically software like any other. Licensing models have been successfully applied to software plugins in past, mods fall into that category.

> it does not violate existing laws,

That's an issue if you're USA-based: https://en.wikipedia.org/wiki/Micro_Star_v._FormGen_Inc.

Game mods extending video games almost inherently violate copyright as they are a derivative work.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#36
Very unclear about the reasoning behind CDPR decision. Unless he was redistributing code or assets from the game, how is this any different from any library emulation/wrapper like Wine/Proton or the multitudes of libraries like DK3D? Are they gonna sue Valve once their game works on the Steam Frame?

(I can only assume they're planning a specific version for the Frame and they fear this mod would offer a superior experience for a lower price)

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#37
post #21

Earlier quoted context omitted.

But they're not going after people who use the mod. They're going after someone who's profiting off of their IP. Someone else said upthread that CDPR doesn't go after people who make free mods (or donationware) so it's clear they don't have a problem with mods per se. I'm not saying I agree with their stance, but we're talking about different matters entirely.

Depending on your age the term Game Genie [1] probably brings back some fond memories. If it was before your time, it was a hardware device - a mod, you could attach to video game devices that would enable you to tweak the memory of the game in real time enabling you to do all sorts of things, mostly it was used for stuff like infinite lives or whatever but you could also do neat things like tweak the gravity in game…

DMCA wasn’t law during the lawsuits with CodeGenie and Nintendo.

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#39
post #2

Context: It's a paid mod but doesn't appear the guy was in it for profit, rather to support the time spent which covers multiple games. The precedent here I find a little weak, a mod isn't facilitating piracy nor is it a replacement for the original product. You need to own the game, the mod is a layer that adds additional features. When mapping the context to the real world it's more worrying, you don't get car make…

AFAIK DMCA is such a strong law that you just have to circumvent any kind of access mechanism to violate it. I’m not a lawyer.

“No person shall circumvent a technological measure that effectively controls access to a work protected under this title.”

“to "circumvent a technological measure" means to descramble a scrambled work, to decrypt an encrypted work, or otherwise to avoid, bypass, remove, deactivate, or impair a technological measure, without the authority of the copyright owner;”

I’m not sure how modding works in the case but usually this is why companies can come after folks.

https://en.wikipedia.org/wiki/Anti-circumvention

Re: CD Projekt issue DMCA takedown notice against popular Cyberpunk VR mod

#40
post #2

Context: It's a paid mod but doesn't appear the guy was in it for profit, rather to support the time spent which covers multiple games. The precedent here I find a little weak, a mod isn't facilitating piracy nor is it a replacement for the original product. You need to own the game, the mod is a layer that adds additional features. When mapping the context to the real world it's more worrying, you don't get car make…

Modding is actually a legal minefield.

Publishers don't care because there is no money involved.

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