Robotopia: A 3D, first-person, talking simulator
31–40 of 54 posts
Re: Robotopia: A 3D, first-person, talking simulator
#32Earlier quoted context omitted.
GGML still runs on llama.cpp, and that still requires CUDA to be installed, unfortunately. I saw a PR for DirectML, but I'm not really holding my breath.
You don't have to install the whole CUDA. They have a redistributable.
Re: Robotopia: A 3D, first-person, talking simulator
#33Re: Robotopia: A 3D, first-person, talking simulator
#34This is an incredible foretaste of what AI can enable in gaming. Not replacing humans (the creators here are former leaders from Minecraft), but rather simply unlocking more fun gameplay by offering creativity, humor, and branched storytelling customized to the player.
Re: Robotopia: A 3D, first-person, talking simulator
#35This is an incredible foretaste of what AI can enable in gaming. Not replacing humans (the creators here are former leaders from Minecraft), but rather simply unlocking more fun gameplay by offering creativity, humor, and branched storytelling customized to the player.
I strongly suspect that the advent of LLMs stalled the new elder scrolls game another 5-6 years.
Re: Robotopia: A 3D, first-person, talking simulator
#36Earlier quoted context omitted.
Hey! Robotopia looks awesome, I'm excited to try it out when it launches. How do you convert the LLM output to actions? Is there more broad actions available (ie like creating any object, moving anything anywhere) exposed to the LLM or is it more specific tools it can call?
Thanks :) It may sound insane but we convert actions to Python functions then ask the LLM to write a python script that actually runs in IronPython inside the game. Then we have a visual Behavior Tree system to let our designer define the actions. So yeah, they got a bunch of general actions like walk, talk, follow, interact etc. PS: I think MCP/Tool Calls are a boondoggle and LLMs yearn to just run code. It's crazy…
Re: Robotopia: A 3D, first-person, talking simulator
#37Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)
Re: Robotopia: A 3D, first-person, talking simulator
#38Earlier quoted context omitted.
I strongly suspect that the advent of LLMs stalled the new elder scrolls game another 5-6 years.
What's interesting is you might not want to see de novo AI-generated storytelling (slop factor), but you might really like the way AI can make a story crafted by humans more interactive.
When applied smartly and with human supervision, I think that AI could easily help humans build game worlds and stories that were previously impossible to achieve.
Re: Robotopia: A 3D, first-person, talking simulator
#39Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)
Re: Robotopia: A 3D, first-person, talking simulator
#40Hey, Tommaso here, I'm one of the founders of the Robotopia studio. I didn't expect to see this here! Ask me anything :)