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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#31
post #27

Earlier quoted context omitted.

We've come a long way in the past 30 years

Yeah, 1000 variations later, the latest Doom/Quake iteration looks great.

Summing up the entire FPS genre as Doom-like is unfair and discredits you more than anything else. Heck, even Doom and Quake are wildly different.

FPS haven't been under the spotlights for a while, these days it's mostly MOBAs.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#33
post #11

A 9 year old random FPS game. WTF happened to non-shooter games? I am so bored of these FPS variations.

This is like complaining all modern movies are superhero movies. It’s hard to think that unless you’re hardly looking at all, or have fairly narrow taste and aren’t counting most of the medium.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#34

It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.

Ubisoft kept making garbage and sacrificed their IP’s for the sake of keeping the company alive… It was doomed.

+1. Can’t believe how they held amazing IPs and then milked them to death while lowering the quality game over game. Whether it’s far cry or assassin’s creed, all the later iterations are worse than the series start.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#35

Earlier quoted context omitted.

Ubisoft kept making garbage and sacrificed their IP’s for the sake of keeping the company alive… It was doomed.

+1. Can’t believe how they held amazing IPs and then milked them to death while lowering the quality game over game. Whether it’s far cry or assassin’s creed, all the later iterations are worse than the series start.

I’m still bitter at them for canceling XDefiant… it wasn’t a COD killer but it filled a comfortable niche and had potential.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#38

Earlier quoted context omitted.

Nothing highlights how pointless e-sports items are more than a real dollar value for a player base of all of them. The entire global GDP is as an order of magnitude roughly $100 trillion. So this $340 trillion figure is 3.4 times planetary total economic output - meaning the theoretical value of Rainbow Six cosmetics exceeds what the entire human civilisation produces in a year. Multiple times over. You'd be valuing…

While I understand what you're saying, it's pretty clear what is meant is "$X worth at the price they currently sell for". When there's a story about an object in space made of gold worth 100s of trillians of dollars, nobody believes it would really sell for that much if we captured it and mined all the gold; because the value of gold would plummet based purely on it's existence. But I agree with you that it would be…

and yet, most people use this same measure for market capitalization of companies.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#39

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

At least it's webscale.
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