Live data from Hacker News

Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

thegamer.com

31–40 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#31

It’s interesting, because we have examples of other sects in the past that also opposed human progress through technology. History is repeating itself. For instance, see Luddites: https://en.wikipedia.org/wiki/Luddite

I really like Neal Stephenson's neologism 'amistics' - referring to which technologies a culture knows about but chooses not to use.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#32
There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are more likely to be able to pay artists and benefit from their artistry.

To me, art is a form of expression from one human being to another. An indie game with interesting gameplay but AI generated assets still has value as a form of expression from the programmer. Maybe if it's successful, the programmer can afford to pay an artist to help create their next game. If we want to encourage human made art, I think we should focus on rewarding the big game studios who do this and not being so strict on the 2 or 3 person teams who might not exist without the help of AI.

(I say this knowing Clair Obscur was made by a large well respected team so if they used AI assets I think it's fair their award was stripped. I just wish The Game Awards would also consider using such a standard.)

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#33
post #4

Earlier quoted context omitted.

Maybe, but that is a different issue. The use of generative AI for art is being rightfully criticised because it steals from artists. Generative AI for source code learns from developers - who mostly publish their source with licenses that allow this. The quality suffers in both cases and I would personally criticise generative AI in source code as well, but the ethical argument is only against profiting from artists…

Is there a OSS licence that excludes LLM?

I'm not sure about licenses that explicitly forbid LLM use -- although you could always modify a license to require this! -- but GPL licensed projects require that you also make the software you create open source.

I'm not sure that LLMs respect that restriction (since they generally don't attibute their code).

I'm not even really sure if that clause would apply to LLM generated code, though I'd imagine that it should.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#34

Earlier quoted context omitted.

> rightfully criticised because it steals from artists. Generative AI for source code learns from developers The double standard here is too much. Notice how one is stealing while the other is learning from? How are diffusion models not "learning from all the previous art"? It's literally the same concept. The art generated is not a 1-1 copy in any way.

It's a double standard because it's apples and oranges. Code is an abstract way of soldering cables in the correct way so the machine does a thing. Art eludes definition while asking questions about what it means to be human.

I love that in these discussions every piece of art is always high art and some comment on the human condition, never just grunt-work filler, or some crappy display ad.

Code can be artisanal and beautiful, or it can be plumbing. The same is true for art assets.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#35

I wonder what definition of AI they're using? If you go by the definition in some textbooks (e.g., the definition given in the widely used Russell and Norvig text), basically any code with branches in it counts as AI, and thus nearly any game with any procedurally generated content would run afoul of this AI art rule.

[flagged]

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#36

Earlier quoted context omitted.

> rightfully criticised because it steals from artists. Generative AI for source code learns from developers The double standard here is too much. Notice how one is stealing while the other is learning from? How are diffusion models not "learning from all the previous art"? It's literally the same concept. The art generated is not a 1-1 copy in any way.

It's a double standard because it's apples and oranges. Code is an abstract way of soldering cables in the correct way so the machine does a thing. Art eludes definition while asking questions about what it means to be human.

Speak for yourself.

I consider some code I write art.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#37

I think it's more the fact that they lied before nomination than the AI usage itself. Any institution is bound to disqualify a candidate if it discovers it was admitted on false grounds. I wonder if the game directors had actually made their case beforehand, they would have perhaps been let to keep the award. That said, the AI restriction itself is hilarious. Almost all games currently being made would have programme…

> That said, the AI restriction itself is hilarious. Almost all games currently being made would have programmers using copilot, would they all be disqualified for it? Where does this arbitrary line start from?

AI OK: Code

AI Bad: Art, Music.

It's a double standard because people don't think of code as creative. They still think of us as monkeys banging on keyboards.

Fuck 'em. We can replace artists.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#38
post #32

There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are…

I agree that this holds in theory, but in practice? All the overhyping of AI I've heard from the gaming sector has come from the big studios, not indies. And, as you point out, Clair Obscur isn't the 'most indie' of indies anyway.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#39
post #32

There is a small irony that the Indie Game Awards rejects nominations of games using AI but The Game Awards does not. It is independent teams of developers who are less likely to be able to afford to pay an artists who may be able to produce something of value with AI assets that they otherwise would not have the resources for. On the other side, it is big studios with a good track record and more investment who are…

You’re not wrong, but I think a hardline stance is pragmatic for keeping AI out while it’s not yet normalized.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#40

This is so ridiculous that I suspect that it will be even better publicity for them than the award itself.

Dunno if they even care too much about that, the game is already a breakaway success.
Post reply on HN