The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
> and mass appeal has driven games
Oh no, large numbers of people were satisfied. The horror! Will no one think of the elitist minority???
The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
Interesting, I think most RTS players would point to StarCraft 2 as the apex, and they'd probably be correct given how its still played so much today. What makes Warcraft 2 the apex for you over StarCraft 2?
Funny how many people think Starcraft 2 isn't even better than Starcraft 1, especially when you add in Brood War.
So happy I bought this game on GOG before they replaced it with the revamped version (modern looking art, etc). I played through the orc campaign last year and had fun. It's definitely aged, but it makes me wonder if something like that could exist today. Story games are popular, and I think always will be (people like stories). Instead of a solo protagonist, can we bring back the hero (a la WarCraft III) and their a…
Here is a comparison of the original vs the remaster: https://youtube.com/watch?v=KZ9Ac4WVW6Q&t=100s in case anyone else is interested too.
Visually at least it looks like a pretty tasteful remaster. Mostly just sharpening things up. Thanks for posting
The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.
I consider WCIII TFT the apex but that is because i really like the hero mechanic and it spawned so many amazing custom games, including the moba genre. I know AoS was first but dota really made it.
The smaller armies, heroes, economy management, and increased micro-control that came from these things really push w3 to the top of the pile for me as well.
Warcraft II was my introduction to the RTS genre and fell in love with it. Warcraft II really gave each unit a unique character and the strategies for almost endless. Spents tons of time playing and replaying it over the years and it's kinda crazy it still has a competitive scene.
Warcraft II and C&C made me fall in love with the genre, all my friends and people on the internet that routinely roflstomped me made me go back to FPS.
WarCraft was a huge part of our LAN parties, but mechanics wise, Total Annihilation was a much bigger leap forward in terms of use of 3D terrain and ballistics and commands, so we played that a lot more.
Warcraft had more differentiable units and a better story though.
Oh goodness, Brood War most certainly is not the game that started e-sports, tho I of course appreciate your enthusiasm for the game.
It started modern esports. There were gaming competitions in the 80s, but there weren't team houses, coaches, analysts, big money sponsors, regular huge events, dedicated TV channels, players in prime time commercials and dating actresses and pop stars, etc... Brood War hit in Korea like nothing before or after it . There were literally three full time, 24/7 TV channels showing Starcraft content at it's peak. No othe…
the parallel world of FPS esports started with quake and was going strong for a good decade or so, before being ripped apart by mumorpegers, dotas, counterstrikes and, primarily, consoles (which I believe also ultimately killed starcraft and RTS in general, too).