Earlier quoted context omitted.
> Prior to that issue Rust was using something much worse, pthread_mutex_t Presumably you're referring to this description, from the Github Issue: > > On most platforms, these structures are currently wrappers around their pthread equivalent, such as pthread_mutex_t. These types are not movable, however, forcing us to wrap them in a Box, resulting in an allocation and indirection for our lock types. This also gets in…
I’m actually thinking of the sheer size of pthread mutexes. They are giant. The issue says that they wanted something small, efficient, and const constructible. Pthread mutexes are too large for most applications doing fine-grained locking.
On my Linux system today Rust's Mutex> is smaller than the pthread mutex type whether it is locked and has the text "pthread_mutex_t is awful" inside it or maybe unlocked with explicitly no text (not an empty string), either would only take like 30-odd bytes, the pthread_mutex_t is 40 bytes.
On Windows the discrepancy is even bigger, their OS native mutex type is this sprawling 80 byte monster while their Mutex is I believe slightly smaller than on Linux even though it has the same features.