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Ultima VII Revisited

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Re: Ultima VII Revisited

#31
post #20

If only someone would properly finish U8 ...

And if there were less jumping in U8. Visiting the air elemental was cause to rage against a village.

Later releases of U8 fixed jumping so it was less pixel-precise. It was still a clumsy mechanic, and the game still felt unfinished. But TBH I had a much worse reaction to Ultima IX, which capped off the series with a giant steaming turd. When I managed to get U9 to run at all after several years, I bounced out after a couple hours of playing. Still the only Ultima game I never finished.

Re: Ultima VII Revisited

#32
post #11

Exult did this decades ago :). On Ultima VII, can you play the 7th series without playing the previous ones? I mean, are these games standalone? Because Ultima IV it's always praised to be an incredible RPG to play. BTW, Scummvm will happily play Ultima 4, 6 and 8 games too, with better controls and support.

[deleted]

Re: Ultima VII Revisited

#33
post #28
post #7

So funny to see this here, I was just looking into Ultima remakes last night, and saw this one among others. Looks really awesome. I never played any of the Ultima games back in the day, and have bounced off them when trying in later years. This should make Ultima VII a lot more accessible and playable. There's also a remake of Ultima Underworld being made in Godot: https://github.com/hankmorgan/UnderworldGodot Hopin…

UU was teh shizz. I wonder what it would look like with photorealistic renders.

You can play Arx Libertatis today with the assets bought from GOG (Arx Fatalis). The game is really close to UU.

Re: Ultima VII Revisited

#34

My first thought was "How is this different from Exult?" (which is a relatively vanilla reimplementation of the game). Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4 While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxe…

That's a lovely art style, kind of Runescape Classic vibes.

Or some Ultima Online clients (Iris3D?).

Re: Ultima VII Revisited

#35

Rise your hand if you remember how long you had to tinker around to get enough EMS to load the game plus sound card drivers loaded into memory when being in DOS! :-D

Wait play the game? I am fiddling my config.sys and autoexec.bat just right and making sure I could get to 610k. Using 4DOS to have a pick a path adventure of which configuration to load as it was starting up to run each game. Then I might play a game here and there.

Re: Ultima VII Revisited

#36
post #9

Very excited about this project, U7 was my favourite game for a long, long time. These days we have BG3, and I'm dying for more of that.

I never played an Ultima game, but I remember that many years ago, there was a period where Ultima VII was commonly mentioned as "the best RPG of all time" by PC players. Nowadays it seems Ultima is rarely talked about anymore compared to classic SNES RPGs like Final Fantasy VI, which came out two years later.

The best RPG of all time should be either Ultima IV, Chrono Trigger+, that's it, with the Plus patch or Pokémon Crystal (a hacked ROM) with improving patches, such as:

- all mons ingame

- level cap

- no trading

- improved Battle Tower

Ultima VII shines with the in-game simulation, but today Cataclysm DDA:Bright Nights curb-stomps U VII in that area. Pokémon, well, it's about battling with your favourite mons, the game story it's just a placeholder with nice Japanese pixelated vistas.

Also, I'd put Slashem on par, too. Because it's damn silly and fun to raise a Samurai with Yakuza weapons, an anachronistic madness like the Discworld series (and OFC you have the Tourist role from the books too). More than strategy, Slashem/Nethack it's about lateral thinking and doing crazy stuff to advance into your goal. Throwing potions as weapons? Done. A Doppleganger Kung Fu monk doing DBZ-like attacks while using your Wand of Digging against rock based foes? OFC, done.

Re: Ultima VII Revisited

#38
post #11

Exult did this decades ago :). On Ultima VII, can you play the 7th series without playing the previous ones? I mean, are these games standalone? Because Ultima IV it's always praised to be an incredible RPG to play. BTW, Scummvm will happily play Ultima 4, 6 and 8 games too, with better controls and support.

pretty sure scummvm pulled in one of the ultima remake projects. Think it was exult but I could be wrong.

Do you need to play the prev ones? hmm I would say if you play 6 and 7 together you should be ok. You could get away with them standalone probably. I would not play the expansion packs of 7 without playing the base first though. the extra 6 ones you could play standalone. But you would probably want to play savage empire before martian dreams.

Out of those my personal fav was savage empire for some reason. A remix from origin using the ultima 6 engine.

Re: Ultima VII Revisited

#39
post #20

If only someone would properly finish U8 ...

And if there were less jumping in U8. Visiting the air elemental was cause to rage against a village.

It was also kind of creepy that a very good way to level up was to kill that pack of aggro children north of town.

Re: Ultima VII Revisited

#40

Very excited about this project, U7 was my favourite game for a long, long time. These days we have BG3, and I'm dying for more of that.

Yes when I was a kid we didn't have Minecraft, we had to built forts in Ultima 7 out of logs :D
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