https://inconsolation.wordpress.com/2014/10/19/conquest-much... this?
Thanks for the link!
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https://inconsolation.wordpress.com/2014/10/19/conquest-much... this?
Thanks for the link!
Stories like these make me want to give modernizing vtrek another try. I'd originally played it on my cousin's 3B2 in the late 1980s after being introduced to the CP/M port of classic trek, which I played on my family's IMS 5000SX. (Oh, how I wished at the time that we'd gotten an Apple II! But that's a story for another time.) I have distinct memories of playing vtrek on my dad's VT220, dialed into my cousin's BBS o…
I started this journey in 2006, doing the same as you, crawling old usenet archives in the newsgroups interface taht groups.google.com provided. Finding the code was troublesome, because I lost track of it, when moving from floppy disks, to different storage systems, until it has finally been preserved on github.
I find it fascinating that your father had a VT220, did he have it at home or in his office. I thought that kind of terminals were more like a thing of labs.
Nice to see this happening, FWIW: I uploaded a very old Star Trek Game I think from 1973. I got it from the Coherent OS people. You can get it by issuing these commands: curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz' -o trek-73.tar.gz curl 'gopher://sdf.org/0/users/jmccue/repository/trek-73.tar.gz.asc' -o trek-73.tar.gz.asc and my gpg key in case you want to validate the download: curl 'gopher://sdf…
Trek lives in every OpenBSD install. And OFC with any Basic interpreter running the original game. I translated a Zmachine port into Spanish, too. ZTrek.
Earlier quoted context omitted.
Trek lives in every OpenBSD install. And OFC with any Basic interpreter running the original game. I translated a Zmachine port into Spanish, too. ZTrek.
Is it Trek or Super Star Trek? https://github.com/philspil66/Super-Star-Trek
I remember something similar from my university days (30-odd years ago) called Empire. This still lives on here [1]. There was many a map printed out on the laser printer (and my prof wanted to know why his budget was so much higher that term...) back in the day. We played against other colleges of the university of Londone over JANet, and I ran the server on a DECstation 5000, somewhat less powerful than my watch th…
PS: I am the author of the article, and although I reached the university when the modems were being phased out (1994 or so), we played a lot to it while we were in the computer labs, instead of studying.
I remember something similar from my university days (30-odd years ago) called Empire. This still lives on here [1]. There was many a map printed out on the laser printer (and my prof wanted to know why his budget was so much higher that term...) back in the day. We played against other colleges of the university of Londone over JANet, and I ran the server on a DECstation 5000, somewhat less powerful than my watch th…
An AI could maintain the state of a world in its "mind", take text commands from a bunch of players, and update the state the next day.
I often find the historical and archaeological aspects more important, this is a wonderful way to start the day.
Angband is a roguelike that had many variants over the years, and Nick combined all of these variants into one big git repository where each variant is a branch.
Earlier quoted context omitted.
The notion that everything had to be relicensed under the GPL “so it could be properly preserved and packaged for modern Linux distributions” seems pretty silly.
Only if you haven‘t dealt with licenses. This software was published without a license.
That's pretty cool. I think it should all be bundled into scummvm, or an extension of this such as scummvm-history or scummvm-preservation. We could bundle all games ever written, with a focus on older games; and ensure they are playable (be it either by released-to-the-public, or people having privately owned copies - the point is more than an engine should be able to make them playable on a modern computer. And yes…