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When did people favor composition over inheritance?

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Re: When did people favor composition over inheritance?

#31
post #13
post #6

Arguably the answer is “When Barbara Liskov invented CLU”. It literally didn’t support inheritance, just implementation of interface and here we have her explaining 15 odd years later why she was right the first time. I used to do a talk about Liskov that included the joke “CLU didn’t support object inheritance. The reason for this is that Barbara Liskov was smarter than Bjarne Stroustrup.”

I mean, duh. The spicier take is that Barbara Liskov is smarter than Alan Kay.

Except that Smalltalk is so aggressively duck-typed that inheritance is not particularly first class except as an easy way to build derived classes using base classes as a template. When it comes to actually working with objects, the protocol they follow (roughly: the informally specified API they implement) is paramount, and compositional techniques have been a part of Smalltalk best practice since forever ago (something it took C++ and Java devs decades to understand). This allows you to abuse the snotdoodles out of the doesNotUnderstand: operator to delegate received messages to another object or other objects; and also the become: operator to substitute one object for another, even if they lie worlds apart on the class-hierarchy tree, usually without the caller knowing the switch has taken place. As long as they respond to the expected messages in the right way, it all adds up the same both ways.

Re: When did people favor composition over inheritance?

#32
post #23
post #6

Arguably the answer is “When Barbara Liskov invented CLU”. It literally didn’t support inheritance, just implementation of interface and here we have her explaining 15 odd years later why she was right the first time. I used to do a talk about Liskov that included the joke “CLU didn’t support object inheritance. The reason for this is that Barbara Liskov was smarter than Bjarne Stroustrup.”

If CLU only supported composition, was the Liskov substitution principle still applicable to CLU?

No, because the LSP is specifically about inheritance, or subtyping more generally. No inheritance/subtyping, no LSP.

It is true that an interface defines certain requirements of things that claim to implement it, but merely having an interface lacks the critical essence of the LSP. The LSP is not merely a banal statement that "a thing that claims to implement an interface ought to actually implement it". It is richer and more subtle than that, though perhaps from an academic perspective, still fairly basic. In the real world a lot of code technically violates it in one way or another, though.

Re: When did people favor composition over inheritance?

#33
post #30

"Composition" is a word that can mean several things, and without having read the original source I never really understood which version they mean. As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other", and that definition works well enough, but that doesn't necessarily eliminate inheritance. So then I start thinking in less-useful, more abstract de…

I find the Monoid/Semigroup typeclass pretty concisely captures what is generally meant by "composition" in the minimal sense.

> As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other"

The extension to this definition given the context of Monoids would be "combining two things of the same type such that they produce a new thing of the same type". The most trivial example of this is adding integers, but a more practical example is function composition where two functions can be combined to create a new function. You can also think of an abstraction that let's you combine two web components to create a new one, combining two AI agents to make a new one, etc.

> "inheritance is vertical, composition is horizontal", but of course that doesn't really mean anything.

This can actually be clearly defined, what you're hinting at is the distinction between sum types and product types. The latter of which describes inheritance. The problem with restricting yourself to only product types is that you can only add things to an existing thing, but in real life that rarely makes sense, and you will find yourself backed into a corner. Sum types let you have much more flexibility, which in turn make it easier to implement truly composable systems.

Re: When did people favor composition over inheritance?

#34
post #14

Earlier quoted context omitted.

I'm spoiled by Python's incredibly sane inheritance and I always have to keep in mind that inheritance is a very different beast in other languages.

And python didn't get it right the first time either. It wasn't until python 2.3 when method resolution order was decided by C3 linearization that the inheritance in python became sane. http://mail.python.org/pipermail/python-dev/2002-October/029...

Inheritance being "sane" in Python is a red herring for which many smart people have fallen (e.g. https://www.youtube.com/watch?v=EiOglTERPEo). It's like saying that building a castle with sand is not a very good idea because first, it's going to be very difficult to extract pebbles (the technical difficulty) and also, it's generally been found to be a complicated and tedious material to work with and maintain. Then someone discovers a way to extract the pebbles. Now we have a whole bunch of castles sprouting that are really difficult to maintain.

Re: When did people favor composition over inheritance?

#35

I’ll be honest. I don’t really understand the point of this article. Maybe that’s just a preference thing. The philosophy behind these abstractions is the least interesting part of the question for me. What problems do these various methods of polymorphism solve and create? What solutions do they enable or prevent? That’s the only part that matters. But citing some discussion about the philosophy behind the theory fr…

I usually think of the ideas behind "composition" as "how do I assist a future developer to replace the current (exported) implementation of a type with a new one by restricting external visibility of its internal implementation through the use of private methods and data".

In "inheritance", it often feels like the programmer's mindset is static, along the lines of "here is a deep relationship that I discovered between 2 seemingly unrelated types", which ends up being frozen in time. For example, a later developer might want to make a subtle innovation to the base type; it can be quite frightening to see how this flows though the "derived" types without any explicit indiction.

Of course, YMMV, but I think of "composition" as "support change" and "inheritance" as "we found the 'correct way to think about this' and changes can be quite difficult".

Since I think that the key to building large systems handling complex requirements is 'how do we support disciplined change in the future' (empowering intellectual contributions by later generations of developers rather than just drudge maintenance).

Re: When did people favor composition over inheritance?

#36
post #6

Arguably the answer is “When Barbara Liskov invented CLU”. It literally didn’t support inheritance, just implementation of interface and here we have her explaining 15 odd years later why she was right the first time. I used to do a talk about Liskov that included the joke “CLU didn’t support object inheritance. The reason for this is that Barbara Liskov was smarter than Bjarne Stroustrup.”

There is a reason C++ devs and only C++ devs have nightmares of diamond inheritance. Oh the damage that language has done to a generation, but at least it is largely passed us now.

Every language that permits diamond inheritance causes the devs who dare to use this feature at least some nightmare. It's not a C++ issue.

Re: When did people favor composition over inheritance?

#37
post #30

"Composition" is a word that can mean several things, and without having read the original source I never really understood which version they mean. As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other", and that definition works well enough, but that doesn't necessarily eliminate inheritance. So then I start thinking in less-useful, more abstract de…

"Gluing together in a way that's not inheritance" is useful enough by itself. Most class hierarchies are wrong, and even when they're right people tend to implement th latest and greatest feature by mucking with the hierarchy in a way which generates wrongness, mostly because it's substantially easier, given a hierarchy, to implement the feature that way. Inheritance as a way of sharing code is dangerous.

The thing composition does differently is to prevent the effects of the software you're depending on from bleeding further downstream and to make it more explicit which features of the code you're using you actually care about.

Inheritance has a place, but IME that place is far from any code I'm going to be shackled to maintaining. It's a sometimes-necessary evil rather than a go-to pattern (or, in some people's books, that would make it a pattern like "go-to").

Re: When did people favor composition over inheritance?

#38
post #30

"Composition" is a word that can mean several things, and without having read the original source I never really understood which version they mean. As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other", and that definition works well enough, but that doesn't necessarily eliminate inheritance. So then I start thinking in less-useful, more abstract de…

I find the Monoid/Semigroup typeclass pretty concisely captures what is generally meant by "composition" in the minimal sense. > As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other" The extension to this definition given the context of Monoids would be "combining two things of the same type such that they produce a new thing of the same type". The m…

I actually knew most of that (I've done a lot of Haskell). I don't really disagree with what you said, but I feel like like you eliminate a lot of stuff that people would consider "composition" but aren't as easily classified in happy categories.

For example, a channel-based system like what Go or Clojure has; to me that is pretty clearly "composition", but I'm not 100% sure how you'd fully express something like that with categories; you could use something like a continuation monad but I think that loses a bit because the actual "channel" object has separate intrinsic value.

In Clojure, there's a "compose" function `comp` [1], which is regular `f(g(x))` composition, but lets suppose instead I had functions `f` and `g` running in separate threads and they synchronize on a channel (using core.async)? Is that still composition? There are two different things that can result in a very similar output, and both of which are considered by some to be composition. So which one of these should I "prefer" instead of inheritance?

Of course this is the realm of Pi Calculus or CSP if you want to go into theory, but I'm saying that I don't think that there's a "one definition to rule them all" for composition.

[1] https://clojuredocs.org/clojure.core/comp

Re: When did people favor composition over inheritance?

#39
Hierarchy (and thus "inheritance") is a way to express that several different things share the same quality. They are different in general, but same in some way. It is a very natural way for people to express such a thing and no wonder it is so widespread. But it is not the only way nor the general way, of course.

Composition is not an opposite to inheritance. An opposite would be something like:

    Message A ( ... ):
        Type B: { ... }
        Type C: { ... }
 
Or, if the body of the method is same ("a parent method"):

    Type B, Type C:
        Message A ( ... ): { ... }
Here we do not give A and B places in the hierarchy but merely say they respond to the same message or that even the procedure is same.

I do not know if any meaningful and systematic alternative to a hierarchical way exists in any programming notations. Interface spec is a partial way, but that's all. (I know only a few notations, of course).

Re: When did people favor composition over inheritance?

#40
post #37
post #30

"Composition" is a word that can mean several things, and without having read the original source I never really understood which version they mean. As a rule, I've always viewed "composition" as "gluing together things that don't know necessarily know about each other", and that definition works well enough, but that doesn't necessarily eliminate inheritance. So then I start thinking in less-useful, more abstract de…

"Gluing together in a way that's not inheritance" is useful enough by itself. Most class hierarchies are wrong, and even when they're right people tend to implement th latest and greatest feature by mucking with the hierarchy in a way which generates wrongness, mostly because it's substantially easier, given a hierarchy, to implement the feature that way. Inheritance as a way of sharing code is dangerous. The thing c…

I don't think that it really is a useful enough definition. There are lots of ways to glue things together that aren't inheritance that are very different from each other.

I could compose functions together like the Haskell `.`, which does the regular f(g(x)), and I don't think anyone disputes that that is composition, but suppose I have an Erlang-style message passing system between two processes? This is still gluing stuff together in a way that is not inheritance, but it's very different than Haskell's `.`.

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