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Project Shadowglass

shadowglassgame.com

31–40 of 49 posts

Re: Project Shadowglass

#32
post #10

I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.

Ironically, I think a large part of the sense of scale comes from it being a vertical video. Really helps with stacking all these layers of environment on top of each other. Anyway, Rückenfigur (https://en.wikipedia.org/wiki/R%C3%BCckenfigur) style concept art where there's a tiny figure in front of a huge layered environment has been common in games for decades, the difference is that with ai we can create """concepts""" that look nearly like a playable demo.

This game looks cool, but also the trailer just showing 3 static scenes from the same angle for a minute is a sure sign that this is very very early.

Re: Project Shadowglass

#34
post #23
post #10

I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.

What makes you believe that? The video the author put out doesn’t mention that. Cool gif nevertheless.

https://x.com/de5imulate/status/1949291379655373061

Re: Project Shadowglass

#36
post #2

This looks really cool and I will doubtless play, if it ever comes out. Unfortunately I get Hytale vibes from this website. I don't understand the point of announcing such a project, not least with such an elaborate landing page, so early in development.

I’m still waiting for Eitr.

I’m sure miegakure is going to come out any day now.

Re: Project Shadowglass

#37
post #10

I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.

In a youtube demo, the author says he has been working on this idea for a while, and was motivated to deliver after the GIF. So, kinda? Thanks for the reference.

https://youtu.be/v9FMp5QgOvY?si=iKXJSNIuLiU5nOnj

Re: Project Shadowglass

#38
post #35

"3D pixel art" = a 3D engine running in a lower resolution? It looks like 320x200

Yeah, I don't think this is anything revolutionary. I was thinking they were actually doing something a-la DOOM's pseudo 3D, but no, this is definitely just downscaled 3D.

Re: Project Shadowglass

#39
This is super trippy. I saw the screenshots first and though "Huh, they really nailed that early point-and-click RPG vibe. Neat, but only mildly interesting". Then I clicked on the video and realized it's 3D. "Oh..."

The castle in the distance really gives me some sort of surreal feeling of fleshing out areas that didn't exist in the old games. Back then, the highly degraded road in the distance you understood to just sort of be skipped if you clicked on the castle, whereas with this, that little brown, poorly rendered strip is an actual place you will traverse and have come alive. Neat.

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