A recent game, Eclipsium[0], was a short horror game with a similar esthetic. I really liked it for the simple gameplay and the short (less than 4 hours) completion time.
I wonder if it can carry a larger scale.
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A recent game, Eclipsium[0], was a short horror game with a similar esthetic. I really liked it for the simple gameplay and the short (less than 4 hours) completion time.
I wonder if it can carry a larger scale.
I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.
This game looks cool, but also the trailer just showing 3 static scenes from the same angle for a minute is a sure sign that this is very very early.
I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.
What makes you believe that? The video the author put out doesn’t mention that. Cool gif nevertheless.
This looks really cool and I will doubtless play, if it ever comes out. Unfortunately I get Hytale vibes from this website. I don't understand the point of announcing such a project, not least with such an elaborate landing page, so early in development.
I’m still waiting for Eitr.
I believe the concept for this project is an AI-generated pixel art GIF that went very viral on X a few months ago: https://x.com/de5imulate/status/1947024682118488116 I am not sure this project is capturing the strangely compelling sense of scale shown in that GIF, but it's nice to see someone taking a shot at it.
"3D pixel art" = a 3D engine running in a lower resolution? It looks like 320x200
The castle in the distance really gives me some sort of surreal feeling of fleshing out areas that didn't exist in the old games. Back then, the highly degraded road in the distance you understood to just sort of be skipped if you clicked on the castle, whereas with this, that little brown, poorly rendered strip is an actual place you will traverse and have come alive. Neat.