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Mesh2Motion – Open-source web application to animate 3D models

mesh2motion.org

31–40 of 40 posts

Re: Mesh2Motion – Open-source web application to animate 3D models

#32
What algorithm is it using for applying weights? Blender uses automatic bone heat weighting, but sometimes it can fail.

There's an open-source plugin that does surface-based heat diffusion and also this really clever voxel solution: https://superhivemarket.com/products/voxel-heat-diffuse-skin...

Re: Mesh2Motion – Open-source web application to animate 3D models

#33

Very nice project! Thanks for making it open-source and very easy to use. I hope you'll find contributors and be able to get a nice collection of animations! I'm starting a new project, I may have to use this tool in the next few months.

Could also check out the Auto Rig Pro ( https://artell.gumroad.com/l/auto-rig-pro ) plugin in Blender, as it does corrective shape-keys and makes exports to Unity/Unreal trivial. Also, FaceIt ( https://faceit-doc.readthedocs.io/en/latest/ ) uses the iPhone Lidar with the Unreal App, and makes facial expression capture less buggy.

Keep in mind most motion capture files are considered live-performances, and must be licensed by the original rights holders:

https://www.mocapclub.com/Pages/Library.htm

https://github.com/MattiasFredriksson/io_anim_c3d/releases

This project sort of works for basic mocap (calibration needs ChArUco board):

https://freemocap.org/

Or if you have the resources and athletic actors around:

https://www.rokoko.com/

Or for student projects could try:

https://www.mixamo.com/

Hope you make something awesome and fun =3

Re: Mesh2Motion – Open-source web application to animate 3D models

#35
post #10

Earlier quoted context omitted.

I'm sorry I can't quite parse what you are asking. "map out" - do you mean you want to digitally design tree houses?

yes, kind stranger. i need to design tree house, was not sure if this can be used. not so fond of sketch up.

That’s actually a really interesting take (even though the OP software is not really for that). How would you _like_ to design this treehouse? Is the particular tree relevant here (do you have a photogrammetric scan of it for insrance) or are you planning to design a generic shape you are confident can be installed on the target trunk? Is the treehouse more of a plank platform for one or an actual multiroom house? Is the budget closer to 5$ or 50 000$?

Re: Mesh2Motion – Open-source web application to animate 3D models

#36
post #2

Pleasantly surprised to see a project like this without genAI nowadays. And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

why? aren't you desperately longing for trying to put into a prompt how a model should be animated? /s

I saw a post by a Gam Jam organizer recently.

This person related that in the years prior to this one, artists were essential members of every Game Jam team. Getting art for the games was the hardest, most limiting step. Without an artist, the games were limited in scope. Not every team could get an artist.

This year, many teams didn't have artists at all, and yet they were able to create more complete games with good looking art assets.

This isn't "firing" artists. This is making engineers more effective.

I work in the video space now, and I can't even begin to tell you how effective AI models make editors. It's like a super power.

Re: Mesh2Motion – Open-source web application to animate 3D models

#37
post #2

Pleasantly surprised to see a project like this without genAI nowadays. And for people inevitably asking "why not Blender," my answer is that the field of 3D content creation is so vast that some people need "gateway drug" like this (and SketchUp, and Daz3D, etc) before trying to throw themselves into Blender/Maya/Houdini's throats.

Given the name I was sure this was going to be AI.

Re: Mesh2Motion – Open-source web application to animate 3D models

#38
post #12

nice, animating spinning wheels or tracks on vehicles would be cool!

can you give an example for clarification of what you are wanting to do? This web app is pretty flexible, so other types of rigs or animations could be added?

In my particular case I have a bunch of .glb 3D models of vehicles and I would like to animate their wheels and tracks aka make them spin/turn

Re: Mesh2Motion – Open-source web application to animate 3D models

#39
post #17

Earlier quoted context omitted.

As a dev trying to create 3D games on my spare time, I actually am (I'm also eager to use stableprojector once I upgrade my 10yo pc) It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable

First time making something 3D and code wise, codex has been very useful, even creating a in-game 3D editor as well as netcode The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc. Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get…

I'm kind of keen to see what mess Claude code could do with a small Unreal Engine 5 C++ project. Or what clever tricks it could actually pull off in that environment.

Re: Mesh2Motion – Open-source web application to animate 3D models

#40
post #6

Earlier quoted context omitted.

Have you done 3D modelling/rigging/animating yourself before?

Why the condescending tone, OP has a point. Techniques like RigAnything[0] exist - whether this is within the scope of this project is another topic, but this seems like a reasonable request to me (especially considering how many x_2_y-named projects are ML related) [0] https://www.liuisabella.com/RigAnything/

This kind of work is way more difficult and involved than it appears to be. Sure, you can auto-rig stuff, but it won't be perfect and will require tweaking. Rigging alone is also very far from a complete result
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