So, so, much money, time, and resources poured into this update that only made things worse; and now again to roll it back...
Apple product managers are falling into the trap Microsoft did in the run up to Windows 8: a belief that unifying across Mac, iOS, Apple TV and Vision Pro will make them all stickier. In truth it really does just make everything obnoxiously bad.
iOS 26.1 lets users control Liquid Glass transparency
31–40 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#32If you cannot wait, you can already substantially reduce the transparency effect via Settings -> Accessibility -> Display & Text Size -> Reduce Transparency. This new setting and the existing "Reduce Transparency" look a little different but same idea overall.
Re: iOS 26.1 lets users control Liquid Glass transparency
#33Give me proper theming support. Allow me to disable all animations, rounded corners, opacity, white space and whatever else I don't need. Imagine how snappy and productive it could be!
Re: iOS 26.1 lets users control Liquid Glass transparency
#34It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
Re: iOS 26.1 lets users control Liquid Glass transparency
#35It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
We can stimulate light, but that's just a waste of ray tracing and introducing annoying complexities.
Re: iOS 26.1 lets users control Liquid Glass transparency
#36I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
I dont mean to impugn, but that sounds like how someone would describe a toddler being given an ipad. I turn off animations and use apps with an OLED theme.
Re: iOS 26.1 lets users control Liquid Glass transparency
#37I switched from Android to iOS exclusively because of Liquid Glass. It's amazing. I'll just sit there and drag the glass back and forth over different things on my screen and stare in awe.
I dont mean to impugn, but that sounds like how someone would describe a toddler being given an ipad. I turn off animations and use apps with an OLED theme.
Re: iOS 26.1 lets users control Liquid Glass transparency
#38Earlier quoted context omitted.
I don't see it said enough, but liquid glass slowed my M3 noticably. Odd I got the update 2 weeks before M5 launch. Software as a means to obsolete hardware. Trillion dollar company
The M3 can run modern 3D games at high frame rates, surely it was something else about the update than the glass effect in the UI causing slowness?? It's a more appreciable burden on older iPhones though.
Re: iOS 26.1 lets users control Liquid Glass transparency
#39It’s technically impressive that they’re simulating the way light travels through glass. But a lot of the time it’s so subtle that I wonder if they could have just used simple semi-opacity and it would have had 85% of the same effect at a fraction of the CPU cycles.
I seriously doubt they're doing anything more than a boring shader with some decent approximation. We can stimulate light, but that's just a waste of ray tracing and introducing annoying complexities.
Re: iOS 26.1 lets users control Liquid Glass transparency
#40Is this just https://developer.apple.com/documentation/uikit/uiglasseffec... ?
All of this baloney they added to their OS they now need to support for who knows how many years across who knows how many devices. What a waste.
As a user, I would have looked forward to a few years of simply fixing bugs and making the OS more efficient.