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Subway Builder: A realistic subway simulation game

subwaybuilder.com

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Re: Subway Builder: A realistic subway simulation game

#32
post #17

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

Yeah, I was expecting a gag game where you, e.g. try to build a subway but get told you don't have enough budget to do anything.

Then you have to have dinner with an influential member of the city's planning committee and promise that the residential zoned real-estate that your company currently holds will be on offer to the committee before it is publicly offered. Also that you'll stay announcements of the new platform locations until they've bought the properties.

Re: Subway Builder: A realistic subway simulation game

#33

The price point on steam is a little expensive for what (seems like?) might be an early access game by a single individual. Looks interesting though..

Yeah, I think it's way too expensive if you're not using USD. It's +70% more than the price of the current Factorio steam price in my local currency. And with 40$ for the steam release, it has to be higher than Factorio post-conversion (current Factorio USD price is 35$).

It's a hard sell for me, considering Factorio has a ton of actively developed mods (cough Space Exploration 0.7 cough), a demo, and in early access era it's cheaper and insanely polished.

From a quick glance, I'm not sure whether it's a fun game or not, as realism tends to be not fun. Requiring an internet connection for map tiles also sounds not good for offline play.

Well, I'll wait for reviews when it's out before deciding then.

Re: Subway Builder: A realistic subway simulation game

#36

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

Well, I recognize this is a joke. I would enjoy having a simulation where you inherit and hold poorly maintained subway system like the Boston MBTA and have to bring it back to health with all the challenges these systems face

Re: Subway Builder: A realistic subway simulation game

#37
post #20

Earlier quoted context omitted.

At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming. This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18). The difference between $25 and $30 isn't t…

This seems like a game with a niche audience, and I'm sure it'll be worth $30 to the right people

It's possible... but it's not as much of an impulse buy.

https://store.steampowered.com/app/1124180/Rail_Route/ is pretty niche (and is in my library) ... and its $25, which is a fair bit less than the $40 price point planned for Steam. https://store.steampowered.com/app/1134710/NIMBY_Rails/ NIMBY Rails is at $19 (also in my library).

It could very well be a great game... though that price is one that's setting the expectations for it high.

Re: Subway Builder: A realistic subway simulation game

#38

Realistic? Does it contain corruption, bribery, backstabbing and other political stuffs? OK nvm my congratulations to the game designer!

Well, I recognize this is a joke. I would enjoy having a simulation where you inherit and hold poorly maintained subway system like the Boston MBTA and have to bring it back to health with all the challenges these systems face

[deleted]

Re: Subway Builder: A realistic subway simulation game

#40
post #7

In this genre, Mini Metro is really fun, highly recommend. https://dinopoloclub.com/games/mini-metro/

I like it but it always felt like there was an escalating kill screen that happens way too quickly. Either that or I'm bad at it.

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