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Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

srb2.org

31–40 of 46 posts

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#32

I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible

SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…

For anyone interested in this debate about working in 'secrecy' vs 'out in the open', this is the subject of the 1997 essay (and later book) "The Cathedral and the Bazaar" by Eric S. Raymond, comparing the classic free software development models vs the model used by the Linux kernel.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#33
post #24

RIP Mugen and Bid For Power. Don't forget to make backups of those fan games!

I've still got burned CDs of some of the Bid For Power alphas downloaded from KaZaA (I think?).

My memory was that despite the enormous time-sink required to get it working, it actually wasn't very good. Like once you get over that initial thrill of being able to levitate in 3D space and blast a crude Kamehameha at people, the rest of the experience was pretty clunky.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#34

I LOVE Sonic Robo Blast 2. Please also check out the amazing kart racer spinoff, SRB2Kart! It is one of my favorite kart racers. https://hyuu.cc/ https://wiki.srb2.org/wiki/SRB2Kart

And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/

I feel like I want to coin a new internet law: "All fan mods eventually become kart racers."

See: Nightmare Kart, etc. [0]

[0] https://en.wikipedia.org/wiki/Nightmare_Kart

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#35
post #24

RIP Mugen and Bid For Power. Don't forget to make backups of those fan games!

I've still got burned CDs of some of the Bid For Power alphas downloaded from KaZaA (I think?). My memory was that despite the enormous time-sink required to get it working, it actually wasn't very good. Like once you get over that initial thrill of being able to levitate in 3D space and blast a crude Kamehameha at people, the rest of the experience was pretty clunky.

It definitely lacked balance and game polish. But it was fun for fans, and unheard of at the time (a bit less so today).

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#36
post #31

SRB2 is easily my favorite 3D Sonic game, and judging by the recent ports to stuff like the Sega 32x, it makes me wonder the “what if?” Universe where Sega had made a competent 3D Sonic game to compete with Mario 64.

The fact that the next-console's Sonic Adventure 1 still felt like an also-ran Mario 64 makes me think that it probably wouldn't have made a difference.

Much ink has been spilled and fingers pointed over the failures of Sonic Xtreme and other attempts to make a fully-3D Sonic game on the Sega Saturn, but I think it fundamentally comes down to the fact that the creators didn't know how to translate the core gameplay loop into 3D.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#37
Working on SRB2 mods kickstarted my computer science career about twenty years ago. It's a really good game and, incidentally enough, an amazing learning tool for springboarding level into level design and practical C/C++ knowledge.

I owe my career to this community.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#38

I LOVE Sonic Robo Blast 2. Please also check out the amazing kart racer spinoff, SRB2Kart! It is one of my favorite kart racers. https://hyuu.cc/ https://wiki.srb2.org/wiki/SRB2Kart

And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/

The gameplay video on that page which is shot like an old 90's Saturday morning cartoon slot is really charming.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#39

Playable in browser here: https://vinmannie.github.io/srb2web/

Another unplayable game on non-QWERTY keyboard

I play on dvorak. All keybinds are adjustable in the menu, even in this web version.

If you care to compile from source, I have a patch that makes SDL input by scancode which lets you type in dvorak in the chat box etc, lmk if you'd like a link.

Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame

#40

I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible

SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…

Kart Krew accepts patches from outsiders. I've found the community to be quite collaborative.

I'm an outsider and I've gotten a few patches accepted to Ring Racers, like this small screenshot bugfix[1], or this more complicated rework of camera momentum to make "look behind you" work better[2].

One dev gave an initial cursory review of [2] within 36h, and the project leader chose to merge my change within a couple of months. By OSS standards, this is shockingly fast. (I suspect I got lucky - the project usually moves much slower.)

[1]: https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests... [2]: https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests...

Kart Krew is more secretive when it comes to the non-public "in-development" branch, but I think this is because the core team is more tight-knit and wants to keep a smaller audience for their more invasive gameplay vision/experiments. (I don't have access to this branch, but most PRs don't need it)

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