Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
31–40 of 46 posts
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#32I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible
SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#33RIP Mugen and Bid For Power. Don't forget to make backups of those fan games!
My memory was that despite the enormous time-sink required to get it working, it actually wasn't very good. Like once you get over that initial thrill of being able to levitate in 3D space and blast a crude Kamehameha at people, the rest of the experience was pretty clunky.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#34I LOVE Sonic Robo Blast 2. Please also check out the amazing kart racer spinoff, SRB2Kart! It is one of my favorite kart racers. https://hyuu.cc/ https://wiki.srb2.org/wiki/SRB2Kart
And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/
See: Nightmare Kart, etc. [0]
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#35RIP Mugen and Bid For Power. Don't forget to make backups of those fan games!
I've still got burned CDs of some of the Bid For Power alphas downloaded from KaZaA (I think?). My memory was that despite the enormous time-sink required to get it working, it actually wasn't very good. Like once you get over that initial thrill of being able to levitate in 3D space and blast a crude Kamehameha at people, the rest of the experience was pretty clunky.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#36SRB2 is easily my favorite 3D Sonic game, and judging by the recent ports to stuff like the Sega 32x, it makes me wonder the “what if?” Universe where Sega had made a competent 3D Sonic game to compete with Mario 64.
Much ink has been spilled and fingers pointed over the failures of Sonic Xtreme and other attempts to make a fully-3D Sonic game on the Sega Saturn, but I think it fundamentally comes down to the fact that the creators didn't know how to translate the core gameplay loop into 3D.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#37I owe my career to this community.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#38I LOVE Sonic Robo Blast 2. Please also check out the amazing kart racer spinoff, SRB2Kart! It is one of my favorite kart racers. https://hyuu.cc/ https://wiki.srb2.org/wiki/SRB2Kart
And don't forget its sequel, Dr. Robotnik Ring Racers! Since I discovered it became one of my favorite video games, it's pretty technical and hard to dominate, but it's so exciting each time that I play it that I can't stop recommending it to everyone. https://kartkrew.org/
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#39Playable in browser here: https://vinmannie.github.io/srb2web/
Another unplayable game on non-QWERTY keyboard
If you care to compile from source, I have a patch that makes SDL input by scancode which lets you type in dvorak in the chat box etc, lmk if you'd like a link.
Re: Sonic Robo Blast 2: 25 year old continuously developed DOOM engine-based fangame
#40I found the game & it's spin-off "Robo Blast Kart" like 6 years ago? The Kart game is SUPER fun & honestly better than official Mario Kart games. I didn't know the original game is 25 years old?? Incredible
SRB2K is very frustrating to me for a few reasons - it is very nearly perfect, but has some minor issues especially in regards to the strength of frontrunning (early leads tend to become unbeatable) - the development team has mostly abandoned it in favor of the sequel, which completely abandons the brilliant simplicity of SRB2K - the development team kind of take a rude approach to the GPL. They don't really accept P…
I'm an outsider and I've gotten a few patches accepted to Ring Racers, like this small screenshot bugfix[1], or this more complicated rework of camera momentum to make "look behind you" work better[2].
One dev gave an initial cursory review of [2] within 36h, and the project leader chose to merge my change within a couple of months. By OSS standards, this is shockingly fast. (I suspect I got lucky - the project usually moves much slower.)
[1]: https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests... [2]: https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests...
Kart Krew is more secretive when it comes to the non-public "in-development" branch, but I think this is because the core team is more tight-knit and wants to keep a smaller audience for their more invasive gameplay vision/experiments. (I don't have access to this branch, but most PRs don't need it)