Nice to see Stadia had some long term benefit. It’s a shame they don’t make a self hosted version but if you did that it’s just piracy in today’s drm world.
Stadia required special version of games, so it wouldn't be that useful
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Nice to see Stadia had some long term benefit. It’s a shame they don’t make a self hosted version but if you did that it’s just piracy in today’s drm world.
Stadia required special version of games, so it wouldn't be that useful
The git blob was hashed with a header of decimal length, and you change a slight bit of content, you have to calculate the hash from start again.
Something like CDC would improve this alot.
I wonder if this could be applied to git. The git blob was hashed with a header of decimal length, and you change a slight bit of content, you have to calculate the hash from start again. Something like CDC would improve this alot.
Nice to see Stadia had some long term benefit. It’s a shame they don’t make a self hosted version but if you did that it’s just piracy in today’s drm world.
Probably wouldn’t have been feasible - I heard developers had to compile their games with Stadia support. Maybe it was an entirely different platform, with its own alternative to DirectX, or maybe had some kind of lightweight emulation (such as Proton) but I remember vaguely the few games I played had custom stadia key bindings (with stadia symbols). They would display like that within the game. So definitely some cu…
As I've gotten further in my career I've started to wonder - how many engineering quarters did it take to build this for their customers? How did they manage to get this on their own roadmap? This seems like a lot of code surface area for a fairly minimal optimization that would be redundant with a different development substrate (like running Windows on Stadia like how Amazon Luna worked...)
Great initiative, especially the new sync algorithm, but giant hurdles to adoption: - only works on a weird combo of (src platform / dst platform). Why???? How hard is it to write platform-independent code to read/write bytes and send them over the wire in 2025? - uses bazel, an enormous, Java-based abomination, to build. Fingers crossed that these can be fixed, or this project is dead in the water.
Literally tonight my buddy was talking about how months long plan to introduce bazel into his companies infra.
Nice to see Stadia had some long term benefit. It’s a shame they don’t make a self hosted version but if you did that it’s just piracy in today’s drm world.
For self hosted remote streaming of game look at Moonlight / Sunshine (Apollo) Stadia required special version of games, so it wouldn't be that useful
Artemis is a bit better, but it still requires per-device setup of displays since it somehow doesn't disable the physical output next to the virtual one. Those drivers also add latency to the capture (the author of looking glass really dislikes them because they undo all the hard work of near-zero latency).
[1]: https://github.com/acuteaura/universe/blob/main/systems/_mod...
Having dabbled in trying to make a quick delta patch system like Steam's, which required me to understand delta patching methods and made small patches to big files in a 10gb+ installation in a few seconds, this is sure is quite interesting! I wonder if Steam ever decides to supercharge their content handling with some user-space filesystem stuff. With fast connections, there isn't really a reason they couldn't launc…
[1] https://web.archive.org/web/20250517130138/https://venusoft....