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A platform-jumping prince – History of Prince of Persia's 1990s Ports

jordanmechner.com

31–40 of 42 posts

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#31

My favorites will always be the PC and GameBoy releases but the SNES version is certainly worth a look.

I quickly tried it (having only ever played the PC version when I was a kid). They really upped the level and detailing on the art and the audio/music is quite good as well. Design-wise they added a button to perform a forward jump which is really welcome.

Here's [1] a deeper look into the Amiga port, and MobyGames provides a very handy overview [2] that shows how the ports differ visually for anyone interested.

1. [https://shot97retro.blogspot.com/2019/06/prince-of-persia-in...]

2. [https://www.mobygames.com/game/196/prince-of-persia/screensh...]

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#32
post #24

The two-column layout is quite confusing here. You're supposed to read the entire left-hand column first, then scroll back up where it continues with "Presage had an excellent, seasoned lead Mac programmer..." This works in print where you can guarantee that both columns fit on the page, but on the web it's just weird. The columns are responsive, so a quick usability to fix is to make your browser window narrow enoug…

[deleted]

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#35
post #7

He didn't mention the excellent, fan-made Atari 8-bit port of PoP [1]. [1] https://www.atarimania.com/game-atari-400-800-xl-xe-prince-o...

I saw this video for it[0]. The best 8-bit version IMO, though the Apple II one is the iconic classic.

[0] https://www.youtube.com/watch?v=4sMaY9BRHG8

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#36
post #19

Earlier quoted context omitted.

> I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). IIRC, Hercules cards were more pro-oriented (monochrome graphics, but higher resolution than their contemporaries), so I doubt anyone would bother to make a game port specifically for them. If you ran the game on a Hercules, most likely it was the CGA version run on top of a CGA simulator [1]. [1] https://dosdays.co.uk/topics/cga_simulators_for…

I don't remember having such a CGA simulator. I suppose it would be a TSR program that I needed to run before prince, but definitely I wasn't doing that. From some research it seems that hercules was actually supported: https://www.dosbox-staging.org/getting-started/enhancing-pri... and from https://dosdays.co.uk/topics/Games/game_prince.php > Intel 8088/8086 CPU, 512 KB of RAM (640 KB for MCGA/VGA version) Graphics…

I also played it on a PC with Hercules too and I don't remember having to resort to an emulator or any other program.

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#37
post #6

Earlier quoted context omitted.

> This perfectly captures why code reviews by someone who didn't write the original are so valuable. You can't unsee your own assumptions. It's not just that. It's anything creative, really. It can be a tech startup, it can be a book... you name it. The thing is that creators become blinded by their own perception as they lose the ability to see flaws. The longer they work on a thing, the less they are able to unders…

One trick when doing music mixing is to play the mix from some really low-end speakers. In one studio they had a small radio someone could have in their kitchen. There are a lot of reasons to do this but you also get some perspective this way since you become deaf to your own work indeed very quickly.

I saw this at Interplay in the early 90s. Our audio director had a range of set ups, from high-end monitors to cheap Radio Shack speakers, and could switch between them with one knob.

(The artists, on the other hand, always worked in dark rooms and with their monitor contrast cranked up. We'd constantly complain about the dark, hard to see graphics.)

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#38
post #19

I remember that I was playing the DOS version of PoP on a computer with Hercules Graphics Card ( https://en.wikipedia.org/wiki/Hercules_Graphics_Card ) so I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). The music, even though was playing from the PC beep speaker haunts me to this day https://www.youtube.com/watch?v=HcI8lQvX8Ng Finally, after all these years I still remember running it with "pr…

> I suppose the DOS version also supported Hercules (beyond CGA/EGA/VGA). IIRC, Hercules cards were more pro-oriented (monochrome graphics, but higher resolution than their contemporaries), so I doubt anyone would bother to make a game port specifically for them. If you ran the game on a Hercules, most likely it was the CGA version run on top of a CGA simulator [1]. [1] https://dosdays.co.uk/topics/cga_simulators_for…

The game directly supports Hercules [1]. Plenty of games did back then, 500+ according to Mobygames [2].

[1] https://www.mobygames.com/game/196/prince-of-persia/specs/do...

[2] https://www.mobygames.com/attributes/attribute/4/

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#39
post #18

The one (only?) platform I ever played Prince of Persia on is not listed: a monochrome Siemens phone from the early 2000s! I found someone briefly showing on yt :) https://www.youtube.com/watch?v=CQW4M5azj_0?t=60

That's a wild port!

Re: A platform-jumping prince – History of Prince of Persia's 1990s Ports

#40
post #9
post #5

It's a shame that's a ~40MB single page of all blog posts. IMHO each blog post should have its own page, to make it easier to share.

How did you measure it? I saved the page as mhtml and it was only 24.4 MB

I was going from memory, but Pingdom says 34.0 MB. https://tools.pingdom.com/#6662282f0a800000
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