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SGI demos from long ago in the browser via WASM

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Re: SGI demos from long ago in the browser via WASM

#32

Anyone remember a MSDos capture the flag game where you controlled jello blobs like the jello demo [0], went left to right in 3D and controlled with the mouse. Been trying to remember the name of it. [0] https://sgi-demos.github.io/sgi-demos/demos/jello/web/jello_...

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Re: SGI demos from long ago in the browser via WASM

#36
post #16

Not as technically impressive, but this compilation of Nvidia (nVidia?) tech demos 1998-2025 is historically interesting: https://www.youtube.com/watch?v=DfWSJvKFMPE

That is soooo interesting! Worth a submission to HN

https://news.ycombinator.com/item?id=45330237

Re: SGI demos from long ago in the browser via WASM

#37

Spent many (un)happy hours in front of both SGI Indy and SGI O2 during my PhD... High point was definitely when we found out that if you telnetted to another box you could remotely play audio clips and the operator typically had no idea what was going on. Every single device ended up with a collection of Star Wars audio clips ... :)

Something similar was possible with a PDP and teletypes at undergrad in the 70s. We had great fun sending (what looked like) operator messages to users telling them to log off or their teletype would BLOW UP.

Re: SGI demos from long ago in the browser via WASM

#38
post #35

Interesting that the canvas looks to be in a 5:3 aspect ratio. Did SGI displays have that shape, or would they have used non-square pixels like many DOS games in CGA/EGA resolution?

They used non-square pixels and none of the demos have been stretched appropriately.

Re: SGI demos from long ago in the browser via WASM

#39

Spent many (un)happy hours in front of both SGI Indy and SGI O2 during my PhD... High point was definitely when we found out that if you telnetted to another box you could remotely play audio clips and the operator typically had no idea what was going on. Every single device ended up with a collection of Star Wars audio clips ... :)

you could do this on macs too with the "say" command. Back in late 2000s we were utilizing the xcode method of pooling developer workstations together to increase build speed. This meant most of us just shared creds and allowed colleagues to shell-in or remote-in to change settings etc. I am sometimes guilty of shelling in and running say "i can't do that dave" or something to random unsuspecting colleages.

Re: SGI demos from long ago in the browser via WASM

#40
post #3

Silicon Graphics was the thing (in computer graphics) in the beginning of the nineties

I started my career at Oracle in 1994, and I still remember what a big deal it was when the Silicon Graphics (wasn’t officially SGI yet) “Magic Bus” would come and park in the Redwood Shores parking lot and we would all line up to go inside and see some of these demos. I felt at the time like I was really in the future.
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