DOOMscrolling: The Game
31–40 of 103 posts
Re: DOOMscrolling: The Game
#32It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…
Re: DOOMscrolling: The Game
#33I feel like you are forced to get the power upgrades at first to get past the larger roadblocks before the fire wall hits you, but maybe this is avoidable if you're fast enough.
Re: DOOMscrolling: The Game
#34It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…
A) Lots of useful apps aren't a great fit for a spreadsheet. AI seems to be opening many of those up the same way.
B) Lots of spreadsheets have bugs which cause then to give wildly inaccurate results, which are relied on to make crucial decisions. AI is also repeating this part of the pattern.
If you need it to work correctly all the time, there's still no substitute for expertise - but looking at the state of computing, clearly many people are willing to use things that have obvious, serious bugs.
Re: DOOMscrolling: The Game
#35It is absolutely wild seeing people who do not know how to code building and shipping computer games. This kind of language is fascinating/terrifying: > I assume doing all this computationally is more processor-intensive than using pre-rendered monsters, but it’s very smooth for me on both desktop and phone, so it must not be too intensive. I guess I’ll hear from people if it’s choppy on their device. I think the nat…
We already had to beat "I made a spreadsheet", which continues to be pretty damn hard even for large teams of experienced engineers - ask your finance team sometime how many custom spreadsheets they use regularly. A) Lots of useful apps aren't a great fit for a spreadsheet. AI seems to be opening many of those up the same way. B) Lots of spreadsheets have bugs which cause then to give wildly inaccurate results, which…
Re: DOOMscrolling: The Game
#36I used ai to make a simple game for a hackathon: you are an ai gathering training data its a bit like warioware with an extremly annoying soundtrack https://vibeware.vercel.app/ came 2nd! thanks claude
Re: DOOMscrolling: The Game
#37Earlier quoted context omitted.
We already had to beat "I made a spreadsheet", which continues to be pretty damn hard even for large teams of experienced engineers - ask your finance team sometime how many custom spreadsheets they use regularly. A) Lots of useful apps aren't a great fit for a spreadsheet. AI seems to be opening many of those up the same way. B) Lots of spreadsheets have bugs which cause then to give wildly inaccurate results, which…
Maybe I don't know enough about spreadsheets but two dimensions isn't enough for most applications. Maybe pivot tables? They are too hard to figure out. Need something like "SQLSheet" that takes a more complex data structure and presents viewing and editing it in a natural way with drill down and joins etc. AI should be able to help you design the DB and then create a tool to interact with it.
Re: DOOMscrolling: The Game
#38Also, this is the first time I'm genuinely impressed by some LLM coded output, bravo to both you and chatgpt.
Re: DOOMscrolling: The Game
#39Kind of concerning what a non- programmer can do with vibe coding... On the other hand, it's somewhat reassuring that the game is clearly missing scroll inertia/momentum. I guess he didn't yet get the language model to do it for him.