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I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

joshfonseca.com

31–40 of 198 posts

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#32
post #28

Earlier quoted context omitted.

you really don't have to self-censor "emulator" here. HN moderation is not like social media platforms.

Social media platforms censor emulator?!?

Probably not. But silent deranking of censored terms has everyone paranoid that anything even slightly controversial will get hidden.

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#34

The idea of giving every character this sort of agency and seeing what opinion builds up about the world is incredibly fascinating. Depending on how well we assume an LLM would do at this task, it’s an interesting way to see what “real people” would think about a very hypothetical situation.

[deleted]

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#35

This is so cool. It opens up a whole new dimension to messing with old video games where AI can change things like how characters move, loot box contents etc.

In terms of changing loot box contents, that has been going on for at least the past like 7+ years through "randomizers", though I think mostly used by speed runners.

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#36
post #28

Earlier quoted context omitted.

Social media platforms censor emulator?!?

Probably not. But silent deranking of censored terms has everyone paranoid that anything even slightly controversial will get hidden.

I'm just covering my ass. Life is good right now and I don't want to meet any Nintendo ninjas, even for insinuated infractions.

It's not so much a condemnation of HN, but the way IP is in the US. The only website I want hosting my comments on Nintendo modding is my own.

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#39

It always felt both "a cheap shot" and "valid" to express dismay that characters in video games don't react when you do things like jump up and down on their table. While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible. It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can s…

I was so surprised in BotW and TotK to see NPCs duck, huddle, gasp and otherwise react to odd shit you might be doing. Also in dialogue, do contextual things like talk about the weather and time.

I would love to see a Zelda game implement LLM dialogue for random inconsequential dialogue or relating dialogue to the game context.

Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory

#40
post #13

It always felt both "a cheap shot" and "valid" to express dismay that characters in video games don't react when you do things like jump up and down on their table. While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible. It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can s…

Many games have tried for more "realistic" simulated NPCs, but usually it turns out they don't make the game any more fun, quite the opposite.

Which games are these? I’d be interested in checking them out.

I’m only aware of experimentation in making more “difficult” NPC AI which was found less enjoyable for obvious reasons, so would be interested to see why similar but different attempts down another path also failed.

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