I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
31–40 of 198 posts
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#32Earlier quoted context omitted.
you really don't have to self-censor "emulator" here. HN moderation is not like social media platforms.
Social media platforms censor emulator?!?
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#33Here's the big one that made the rounds in Feb/2021:
OpenAI GPT-3 Powered NPCs: A Must-Watch Glimpse Of The Future (Modbox)
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#34The idea of giving every character this sort of agency and seeing what opinion builds up about the world is incredibly fascinating. Depending on how well we assume an LLM would do at this task, it’s an interesting way to see what “real people” would think about a very hypothetical situation.
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#35This is so cool. It opens up a whole new dimension to messing with old video games where AI can change things like how characters move, loot box contents etc.
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#36Earlier quoted context omitted.
Social media platforms censor emulator?!?
Probably not. But silent deranking of censored terms has everyone paranoid that anything even slightly controversial will get hidden.
It's not so much a condemnation of HN, but the way IP is in the US. The only website I want hosting my comments on Nintendo modding is my own.
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#37Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#38I've thought for a while that the ideal old game for this kind of conversion would be Starship Titanic.
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#39It always felt both "a cheap shot" and "valid" to express dismay that characters in video games don't react when you do things like jump up and down on their table. While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible. It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can s…
I would love to see a Zelda game implement LLM dialogue for random inconsequential dialogue or relating dialogue to the game context.
Re: I replaced Animal Crossing's dialogue with a live LLM by hacking GameCube memory
#40It always felt both "a cheap shot" and "valid" to express dismay that characters in video games don't react when you do things like jump up and down on their table. While it's impossible for game developers to write code to cover every situation, AI could make general reactions possible. It's surprising that really simple things like this haven't been tried yet (AFAIK!). Like, even if it's just the dialogue, it can s…
Many games have tried for more "realistic" simulated NPCs, but usually it turns out they don't make the game any more fun, quite the opposite.
I’m only aware of experimentation in making more “difficult” NPC AI which was found less enjoyable for obvious reasons, so would be interested to see why similar but different attempts down another path also failed.