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Building a DOOM-like multiplayer shooter in pure SQL

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Re: Building a DOOM-like multiplayer shooter in pure SQL

#33
I feel like these more extreme efforts barely qualify as running Doom. Technically I guess it's Doom in pure SQL, not running on it (since that suggests hardware).

Other efforts such as Doom (like) CAPTCHA or Doom in TypeScript types are either so incomplete, unplayable, or so absurdly abstract that it strikes me as desperate cries for attention.

That said, people have all kinds of weird interests, so to each their own. I'd just prefer these absurd efforts didn't take up so much attention that they distract from artistic efforts with more to say than "look what I can do". Even some other efforts in Doom; like "Thatcher's Techbase", "Kriegsland: Blutorden", "Blades of Agony", or HDoom.

Re: Building a DOOM-like multiplayer shooter in pure SQL

#34
post #7

It’s a very cool accomplishment. As a nerd of early shooters, I do wonder whether it’s fair to call it Doom-like. It’s clearly more untextured Wolfenstein 3d. Are we sufficiently far from 1993 to just “round” it all to being Doom-like? certainly it’s better for eyeballs.

Part of the brilliance of Doom has got to be this short one-syllable name, so all later games that did raycasting would call themselves "Doom-like" as opposed to "Wolfenstein-like". The latter is just too many syllables.

Re: Building a DOOM-like multiplayer shooter in pure SQL

#35
post #3

THIS IS MADNESS. Krieger, is that you? You went too far with it. I am all for catgirl holograms, so good science by Archer's Krieger on that. But SQL should not run Doom. The limits of science have been pushed beyond madness! Well okay, "does it run Doom" comes up here frequently. But why not solve "does it run catgirls" first, if you are a real-life mad scientist?

> Krieger, is that you? You went too far with it.

Is this a reference to Far Cry 1?

Re: Building a DOOM-like multiplayer shooter in pure SQL

#36
post #3

THIS IS MADNESS. Krieger, is that you? You went too far with it. I am all for catgirl holograms, so good science by Archer's Krieger on that. But SQL should not run Doom. The limits of science have been pushed beyond madness! Well okay, "does it run Doom" comes up here frequently. But why not solve "does it run catgirls" first, if you are a real-life mad scientist?

> Krieger, is that you? You went too far with it. Is this a reference to Far Cry 1?

Archer

Re: Building a DOOM-like multiplayer shooter in pure SQL

#37
post #20

I'd say this is more like Wolfenstein 3D :)

That's just my age showing, I guess. For me, all 2.5D shooters are DOOMlikes. I was actually first thinking about calling it a Quake-like since IMHO that is much more well known for its multiplayer, but then I never got around to implement powerups and all the other stuff people might have expected.

DOOM was revolutionary because it switched from raycasting like Wolfenstein to a binary tree rendering system that allowed much more complex architecture.

If it's using raycasting, it's not DOOM-like...

Re: Building a DOOM-like multiplayer shooter in pure SQL

#38
post #10

I'd say this is more like Wolfenstein 3D :)

For some reason it's really common to call this kind of project a "Doom clone" despite it not having the features that made Doom notable at the time. Honestly, it's impressive enough that it doesn't need to be tied to being a "[90s game] clone".

There was a time when any FPS game was referred to as a Doom-a-like or Doom clone. Heck, eventually even tihngs with a first person view but no shooting, or that pre-dated Doom (Doom was a step change in a few ways but it certainly wasn't the first FPS, I remember some more primative attempts as far back as the mid-to-late 80s). The current referring-to-everything-as-a-doom-clone is basically an extension of that.
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