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Kazeta: An operating system that brings the console gaming experience of 90s

kazeta.org

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Re: Kazeta: An operating system that brings the console gaming experience of 90s

#31
post #2

Before reading this I didn’t realize how today gaming is different from 80’s and 90’s gaming , to the point Kazeta is a thing! I thought that mostly, CDs had replaced cartridges and loading games became slow, but apparently subscription plans, online chat and “micro transactions” are now accepted as standard gaming?!

I had to explain to my kids (10 and 6yr old) recently what this shiny round thing was that they got from the library…

They got a coaster from the library?

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#32
post #7

Not a fan of the trend of misusing the concept of "Operating System".

Calling Linux distros operating systems is a very common usage.

Linux distros are operating systems in my dictionary. Unlike Linux which is just an OS kernel.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#33

[flagged]

A 64GB SD card is $4 and should fit the majority of games that fit the "no DRM" requirement. This product is not for me but i would just standardize on 64GB cards. Should be big and fast enough for most example games they show. For the full old school console experience you shouldn't have hundreds of games lying around anyway, most people had less than a dozen games per console.

Where I live no 64GB SD card is 4$ and more like 8$-12$ and the quality of those is shit. Even if they were 4$ I would still see it as an absolute waste of money and storage. You _will_ have a better gaming experience using a cheap nvme/ssd. Like I said for games that would require a 64GB SD card sd-speed is too slow. For the full old school console experience you should use a console and not emulate the nostalgia (oh and this doesn't feel nostalgic to me at all)

> most people had less than a dozen games per console.

This isn't a console and if you want to for instance emulate every of the dozen games per console you would for 10 consoles still need 120 SD cards at the price you listed this would add up to 480$ for that price you could buy one fast and reliable nvme that would fit your needs...

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#34

Neat concept. I had to dig through a lot of the docs before I could get a good grasp of exactly how this works, though. It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). While the idea of essentially mimicking old school carts by having a dedicated SD card…

> It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). I hope it also supports putting multiple games on one cartridge and choosing between them at boot time? Don't see a reason to waste a multi-gigabyte SD card on a single ROM of a few megabytes.

Practicality is exactly why we abandoned the old designs.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#35
post #23
post #6

Happy to see they're actually putting the games onto the cartridges. Most projects like this just use pieces of plastic with an NFC/RFID tag containg the Steam game ID. For me, the fact that the data is actually right there in my hand is half the appeal.

I appreciate that as well, but SD cards still aren't the same as old game cartridges. On consoles up to the Nintendo 64, plugging in a cartridge expanded the physical memory of the system, and the CPU read data directly from the ROM on the cartridge. This is why there were no loading screens. On SNES, and I believe N64 as well, cartridges could also expand the graphical capability of the system, which made some games…

> I appreciate that as well, but SD cards still aren't the same as old game cartridges. On consoles up to the Nintendo 64, plugging in a cartridge expanded the physical memory of the system, and the CPU read data directly from the ROM on the cartridge. This is why there were no loading screens.

SD Express is just NVMe over a PCIe lane, so you'll get to do all sorts of fun DMA tricks when it starts becoming more popular.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#36
post #7

Not a fan of the trend of misusing the concept of "Operating System".

It seems like an operating system to me. What specifically is misused?

The technical definition of opoerating system is the software that manages the resources of the computer, i.e. RAM, storage, processor time, etc (Typically known as the Kernel).

This usage is more "User Interface" or "shell".

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#37
post #16

sd card contact wear is pretty radical on constant insert/removal. second: one of the things that made cartridges great was that they were human-sized. as were CDs. An sd card inserted into a more handle-able/human 'cartridge' would be cool, maybe gameboy sized was about perfect imo. fiddling with sd cards and slots isn't great. an snes/genesis cartridge falls into the thing, you can't miss or do it backwards without…

An SD card is not that different from what the Switch uses, at least size wise. Use micro-SD for the actual data and a cheap SD adapter with a full size SD slot and contact wear should be an easily solvable issue.

Also solves the wear and tear issue.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#38

Neat concept. I had to dig through a lot of the docs before I could get a good grasp of exactly how this works, though. It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). While the idea of essentially mimicking old school carts by having a dedicated SD card…

> It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). I hope it also supports putting multiple games on one cartridge and choosing between them at boot time? Don't see a reason to waste a multi-gigabyte SD card on a single ROM of a few megabytes.

It’s more romantic to have each game on individual cards that you can touch and feel rather than cramming a bunch of them onto one card.

When you hold a game cart in your hand, you can close your eyes and imagine holding that entire game’s essence in the palm of your hand, you can see it and picture it, and in this sense it’s no longer just bits of data, but rather an entire world just waiting to be explored.

These people who don’t want carts and just want everything downloaded straight to a device and packed in an NVME can fuck off, I see now that it was this kind of min/max thinking that killed a lot of the fun rituals that made the gaming experience more magical. The practicality and instant gratification wasn’t worth the trade off, that’s why games suck today and we get micro-transactions and subscriptions shoved down our throats.

Re: Kazeta: An operating system that brings the console gaming experience of 90s

#39

Earlier quoted context omitted.

> It's an OS that mounts/searches all drives (such as an SD card reader) for the first available KZI file which is a format that describes how a specific game is run (the runtime, additional gamescope options, etc). I hope it also supports putting multiple games on one cartridge and choosing between them at boot time? Don't see a reason to waste a multi-gigabyte SD card on a single ROM of a few megabytes.

It’s more romantic to have each game on individual cards that you can touch and feel rather than cramming a bunch of them onto one card. When you hold a game cart in your hand, you can close your eyes and imagine holding that entire game’s essence in the palm of your hand, you can see it and picture it, and in this sense it’s no longer just bits of data, but rather an entire world just waiting to be explored. These p…

It would be 90s accurate, though, as pirate multi-game cartridges [1] were very common (and very cheap) at the time.

Same goes for the Atari 2600, with the difference that the game selection was made with physical switches instead of a menu screen.

[1] https://m.youtube.com/watch?v=ullO54qsP_8

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