A developer who can build a game by hand in 24 hours could probably build and publish something very polished and professional on Steam within 3 days using LLMs, which leads to some kind of software Fermi paradox: where are all the games??
Making games in Go: 3 months without LLMs vs. 3 days with LLMs
31–40 of 236 posts
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#32What I like about this post is that it highlights something a lot of devs gloss over: the coding part of game development was never really the bottleneck. A solo developer can crank out mechanics pretty quickly, with or without AI. The real grind is in all the invisible layers on top; balancing the loop, tuning difficulty, creating assets that don’t look uncanny, and building enough polish to hold someone’s attention…
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#33Earlier quoted context omitted.
[flagged]
” but it only did so by stochastically parroting hallucinated slop” I’m not sure what the argument here is. That you should only use the most primitive tools available? ”LLMs suck” arguments sound exactly like ”IDE:s suck! True engineers writes everything in notepad.exe”. Or ”debuggers suck! Use only printfs!” People have different ways of cognition and different strategies of problem solving and tool use. The fact y…
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#34Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#35Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#36What I like about this post is that it highlights something a lot of devs gloss over: the coding part of game development was never really the bottleneck. A solo developer can crank out mechanics pretty quickly, with or without AI. The real grind is in all the invisible layers on top; balancing the loop, tuning difficulty, creating assets that don’t look uncanny, and building enough polish to hold someone’s attention…
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#37Asking for information - Is Go/wasm doing something here which React/JavaScript cannot?
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#38A developer who can build a game by hand in 24 hours could probably build and publish something very polished and professional on Steam within 3 days using LLMs, which leads to some kind of software Fermi paradox: where are all the games??
Watching LLM generating the code doesn't help with producing the dopamine.
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#39Earlier quoted context omitted.
But they're right and you're not addressing anything
I don’t get these arguments. Just because LLM learned the entire internet does not mean it can’t 10x a developer. Were all standing on shoulders of giants - LLM or no LLM. LLM gives you extra pair of ladders. That are wobbly for sure. But ladders still. Using LLM invalidates nothing and the 10x stories are totally plausible. The plagiarization argument is to me moot - most of us are plagiarizing previous work, weathe…
If I wrote a card game in 3 months, then cloned the repository and used that as a base to implement a different card game, it would be significantly faster with or without LLMs.
The argument is that it's not really an apples-to-apples comparison. "I wrote a game in 3 months and then used an LLM in 3 days to fork it and make some changes" is not the same thing as "I spent 3 months doing something that I could do in 3 days with LLMs".
I believe LLM-driven development is powerful (though I hate seeing "10x" everywhere, and have hated it long before LLM coding was big, when it was talking about supposedly superhuman coders), but this is not a good comparison, and the argument is sound.
Re: Making games in Go: 3 months without LLMs vs. 3 days with LLMs
#40[flagged]