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Y Combinator files brief supporting Epic Games, says store fees stifle startups

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Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#31

[flagged]

30% fees are mental. Most of my clients don't even bother/care and their competition doesn't bother/care either.

The fees are 15% as part of the small business program.

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#33

Earlier quoted context omitted.

A family member of mine has an Apple phone, and the lack of availability of not just open source software but even freeware or freemium software astounds me. They make it so difficult to distribute anything, that it's not worth it unless you are getting significant revenue. This means that often the only option is something extremely scammy that charges monthly for the most trivial capabilities. Of course, Apple gets…

Is that an Apple thing? People trying to monetize anything they make seem to vastly outnumber those of us who just want to make stuff for other people to enjoy. When I turn off an adblocker I'm shocked how many hobby projects spam ads at their users to try to make a few pennies. It feels like a social issue.

Giving away free software on the appstore is gonna cost you $100/yr developer license. Sure, the more apps you make dilutes the cost, but it doesn’t seem like that inviting of a space for maintained free apps.

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#35

“A 30% revenue share can easily be the difference between a company that can afford to scale, hire new employees, and reinvest in its product, and one that is perpetually struggling to stay afloat.” This brought up a fun thought exercise for me. Pretty sure that Y Combinator would argue that giving away 7% of one's company for access to intangible (but beneficial) things like funding, advisors, etc, is completely wor…

Startup founders can choose between many models of funding, VCs, etc. Starups cannot choose between different ways of accessing willing customers over iOS, they have to comply with a %30 cut and a jungle of regulations that act in Apple's interest.

These two examples aren't the same, even just on the basis of market power.

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#36

[flagged]

it’s also incorrect. The barrier to entry tax is 15% of sales and a developers license. 30% is more of a barrier to scale after you take off.

If your biz model doesn't work at a ~1/3 cut, there's no reason to start at a %15 cut.

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#38

“A 30% revenue share can easily be the difference between a company that can afford to scale, hire new employees, and reinvest in its product, and one that is perpetually struggling to stay afloat.” This brought up a fun thought exercise for me. Pretty sure that Y Combinator would argue that giving away 7% of one's company for access to intangible (but beneficial) things like funding, advisors, etc, is completely wor…

Equity and revenue share are fundamentally different things. YC could be asking for 30% equity and it'd still be more reasonable than the 30% revenue cut modern gatekeepers demand.

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#39

I recently wrote about how Apple now has the most hostile developer ecosystem of any major platform: https://www.magiclasso.co/insights/apple-development/ Good to see VCs and Y Combinator now supporting and pushing for change.

A family member of mine has an Apple phone, and the lack of availability of not just open source software but even freeware or freemium software astounds me. They make it so difficult to distribute anything, that it's not worth it unless you are getting significant revenue. This means that often the only option is something extremely scammy that charges monthly for the most trivial capabilities. Of course, Apple gets…

You know how we got here? It used to be a free-for-all where grandma could download any software off the Internet on her Windows computer. You know how the rest went. I honestly don't mind it. It's so easy to recommend an iPhone to non-technical users, knowing the app store is still not compromised with low quality/malicious garbage. (Sure it requires a bit of expectation attenuation but the Android app stores are worse yet).

Re: Y Combinator files brief supporting Epic Games, says store fees stifle startups

#40

Earlier quoted context omitted.

A family member of mine has an Apple phone, and the lack of availability of not just open source software but even freeware or freemium software astounds me. They make it so difficult to distribute anything, that it's not worth it unless you are getting significant revenue. This means that often the only option is something extremely scammy that charges monthly for the most trivial capabilities. Of course, Apple gets…

Is that an Apple thing? People trying to monetize anything they make seem to vastly outnumber those of us who just want to make stuff for other people to enjoy. When I turn off an adblocker I'm shocked how many hobby projects spam ads at their users to try to make a few pennies. It feels like a social issue.

It's a thing that was started by Apple and now everyone is trying to mimic.

The other day I transferred pictures from my android phone to my Windows desktop, and some of them required a codec to open. I followed prompts, which landed me on a page in Windows store asking for $0.99 in exchange for the said codec.

We had a good Internet in the 90s and 00s. Apple had to ruin that.

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