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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

31–40 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#31

Earlier quoted context omitted.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

These days? Not many. I’m sure there are some but probably one of the most popular that I’m aware of is Minecraft. There are quite a few custom server implementations alongside the official Java one.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#32
Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014.

Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#33

I Started with actionquake (aq2). check it out. Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing. AQ2 is often described as “the bridge between Quake and Counter-Strike”.

AQ2 was such a fun mod. It's been a while since I played, but if I recall you could some real John-Woo style moves as if you are in an action movie.

The article says that Le created it though:

    Two years later he created Action Quake 2, a fast-paced game inspired by “Die Hard”

Re: Counter-Strike: A billion-dollar game built in a dorm room

#34
I was looking forward towards the Classic Offensive mod but then Valve DMCA'd it just a few days before the release. Awful move considering that not only they've okayed it before but also completely ignored the developers when they were trying to contact them. 8 years of development for nothing.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#35

I’m glad Valve never sold out with Counter Strike. The game still has that raw brutal aesthetic that works so well with the gameplay. It’s a big part of the reason the game feels the way it does. Other games have lots of wacky skins and stuff but the Counter Strike games never had that and hopefully never will. Some of the unofficial servers are pretty wacky which is fine as they are unofficial.

Newer versions of counterstrike have skins/loot boxes

It's not pay-to-win and the skins are de facto NFTs (with resale value). It's a loot crate system done right IMO

Re: Counter-Strike: A billion-dollar game built in a dorm room

#36

Earlier quoted context omitted.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

Given the thread, I'm assuming their mostly referring to CS 1.6, but games like Minecraft are another example.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#37

Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.

The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game? The indie scene blew up, modding is less popular.

Modding is hugely poplar in RPGs like Skyrim and Baldurs Gate.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#38

I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…

Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes. But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my…

I don't think it's just "different times" as you put it. Those kids have had their brains ruined by companies' profit-maximization schemes. It makes me really angry (at these companies) and sad (for the kids) that they have been the victims of such a thing. Every generation before them could just enjoy things without needing endless novelty and updates, but they have apparently been robbed of that.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#40

Earlier quoted context omitted.

The disappearance of the ability to run your own Dedicated Server is a real tragedy.

What games even let you run your own dedicated servers?

Mostly AA and indie game titles. The simulator scene is still going strong with dedicated servers (like squad, arma, farming simulator, the hunter etc etc).

Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.

There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days

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