Earlier quoted context omitted.
The disappearance of the ability to run your own Dedicated Server is a real tragedy.
What games even let you run your own dedicated servers?
Counter-Strike: A billion-dollar game built in a dorm room
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Re: Counter-Strike: A billion-dollar game built in a dorm room
#32Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#33I Started with actionquake (aq2). check it out. Minh “Gooseman” Le, one of CS’s creators, was a fan of AQ2. Counter-Strike (first released in June 1999 as a Half-Life mod) built on AQ2’s ideas but refined them with better hitboxes, buy menus, maps, and more tactical pacing. AQ2 is often described as “the bridge between Quake and Counter-Strike”.
The article says that Le created it though:
Two years later he created Action Quake 2, a fast-paced game inspired by “Die Hard”Re: Counter-Strike: A billion-dollar game built in a dorm room
#34Re: Counter-Strike: A billion-dollar game built in a dorm room
#35I’m glad Valve never sold out with Counter Strike. The game still has that raw brutal aesthetic that works so well with the gameplay. It’s a big part of the reason the game feels the way it does. Other games have lots of wacky skins and stuff but the Counter Strike games never had that and hopefully never will. Some of the unofficial servers are pretty wacky which is fine as they are unofficial.
Newer versions of counterstrike have skins/loot boxes
Re: Counter-Strike: A billion-dollar game built in a dorm room
#36Earlier quoted context omitted.
The disappearance of the ability to run your own Dedicated Server is a real tragedy.
What games even let you run your own dedicated servers?
Re: Counter-Strike: A billion-dollar game built in a dorm room
#37Timely, I was just wondering yesterday (as I was launching the BF6 beta) if there was a current FPS with a mod scene like we had for Half Life and BF 1942. I can't seem to find anything.
The conclusion I came to is that this is due to the availability of game engines and game distribution, which have made modding pointless. Why expend countless hours building a game mode for someone else's game, in a world where that has copyright implications, when you can just build your own game? The indie scene blew up, modding is less popular.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#38I started with CS: Source and quickly got into 1.6 because of the more expansive funmaps and modding scene. It was like the Wild West (or literally as was the case with de_westwood) - Nipper's penchant for glitchy drivable vehicles, ridiculously huge maps with teleports galore and weird music, fy_iceworld, gun game... it was so wonderfully weird. The fact that the core of the game stayed the same for so many years wi…
Modding and mapping were what made CS great in my opinion. Since CS:GO, Valve has been quietly killing that scene by making it harder and harder for people to find these game modes. But to be honest, I think it's an artifact of our (or at least my) generation. I've played CS for thousands of hours, same with l4d and cod2/4, and I don't _need_ a battle pass, seasons, constant updates etc. Though when chatting with my…
Re: Counter-Strike: A billion-dollar game built in a dorm room
#39Re: Counter-Strike: A billion-dollar game built in a dorm room
#40Earlier quoted context omitted.
The disappearance of the ability to run your own Dedicated Server is a real tragedy.
What games even let you run your own dedicated servers?
Larger titles swapped over to more control in order to extract more money from the players, but also control the experience.
There is however some AAA titles every now and then which support hosting your own servers. But they're quite few these days