TextKit 2 – The Promised Land
31–33 of 33 posts
Re: TextKit 2 – The Promised Land
#32I tried to use it a year+ ago and that was a joke and a half. Half baked, buggy, and horribly documented. With Apple apis, it's attend WWDC or good luck.
Or use the old ones. Obj-C and AppKit are pretty stable and have a big knowledge base out there.
Re: TextKit 2 – The Promised Land
#33> Today, I believe that's not me. The TextKit 2 API and its implementation are lacking and unexpectedly difficult to use correctly. While the design is solid, it proved challenging to apply in real-world applications. when making new apis its a good idea to have people try and use it like this to find and fix the rough edges and fix bugs... it definitely feels like apple didn't do that (at least enough) here...
Apple’s typical process for releasing public API involves dogfooding it internally first. Sometimes it will take years of internal use before Apple will release API publicly. With something as large as TextKit, I would be extremely surprised if Apple did not get several of its apps to adopt the new API and use it for a few years before considering releasing it publicly.