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Citybound: City building game, microscopic models to vividly simulate organism

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Re: Citybound: City building game, microscopic models to vividly simulate organism

#31
post #19

> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.

If your only mode of transport is cars you can hardly call what you're building a "city".

Re: Citybound: City building game, microscopic models to vividly simulate organism

#32

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Note also that Sim City, at least, ignores the reality that American cities are mostly vast swathes of parking with a building sprinkled here and there in the parking-scape.

https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...

Re: Citybound: City building game, microscopic models to vividly simulate organism

#33
post #19

> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.

It would be a US simulator if it also required at least two parking spaces for each of the hundreds of thousands of cars.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#34

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Note also that Sim City, at least, ignores the reality that American cities are mostly vast swathes of parking with a building sprinkled here and there in the parking-scape. https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...

I dunno, a vast sea of parking spaces with the occasional building sums up suburbia for me.

But ok, it's not called "SimSubUrbia"...

Re: Citybound: City building game, microscopic models to vividly simulate organism

#35

  $ ldd ./citybound-v0.1.2-685-g8a11e4d 
      linux-vdso.so.1 (0x00007f6f3c2d2000)
      libssl.so.1.0.0 => not found
      libcrypto.so.1.0.0 => not found
      libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f6f3c299000)
      librt.so.1 => /usr/lib/librt.so.1 (0x00007f6f3c294000)
      libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f6f3c28f000)
      libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007f6f3c260000)
      libc.so.6 => /usr/lib/libc.so.6 (0x00007f6f3aa16000)
      /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f6f3c2d4000)
      libm.so.6 => /usr/lib/libm.so.6 (0x00007f6f3a928000)
The workaround is copying the right lib{ssl,crypto}.so to lib{ssl,crypto}.so.1.0.0, but I do not have the time right now.

Looks good enough on the video.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#37

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

Cities Skylines 2 only implements mixed-use as building variants within traditional zoning, not the organic neighborhood evolution you're describing where buildings naturally adapt between residential/commercial uses over time.
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