> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.
Citybound: City building game, microscopic models to vividly simulate organism
31–40 of 66 posts
Re: Citybound: City building game, microscopic models to vividly simulate organism
#32Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...
Re: Citybound: City building game, microscopic models to vividly simulate organism
#33> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#34Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Note also that Sim City, at least, ignores the reality that American cities are mostly vast swathes of parking with a building sprinkled here and there in the parking-scape. https://humantransit.org/2013/05/how-sim-city-greenwashes-pa...
But ok, it's not called "SimSubUrbia"...
Re: Citybound: City building game, microscopic models to vividly simulate organism
#35 $ ldd ./citybound-v0.1.2-685-g8a11e4d
linux-vdso.so.1 (0x00007f6f3c2d2000)
libssl.so.1.0.0 => not found
libcrypto.so.1.0.0 => not found
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007f6f3c299000)
librt.so.1 => /usr/lib/librt.so.1 (0x00007f6f3c294000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f6f3c28f000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007f6f3c260000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007f6f3aa16000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f6f3c2d4000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007f6f3a928000)
The workaround is copying the right lib{ssl,crypto}.so to lib{ssl,crypto}.so.1.0.0, but I do not have the time right now.Looks good enough on the video.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#36Re: Citybound: City building game, microscopic models to vividly simulate organism
#37Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Re: Citybound: City building game, microscopic models to vividly simulate organism
#38Re: Citybound: City building game, microscopic models to vividly simulate organism
#39Re: Citybound: City building game, microscopic models to vividly simulate organism
#40needs a "(2020)" in the title. this is not an active project.
Previous discussion: https://news.ycombinator.com/item?id=31794872