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Recto – A Truly 2D Language

masatohagiwara.net

31–40 of 72 posts

Re: Recto – A Truly 2D Language

#31

I'm guessing the author doesn't speak Spanish. :)

Seems from japan. I often see names from japan to be Spanish words that often are not the best. e.g. verso (can be a poetry verse, but also in some countries a cheap lie), pajero (a car that can drive over hay, but in some countries wanker)

Re: Recto – A Truly 2D Language

#32
>Virtually all the languages we humans use—spoken, written, or artificial (such as programming languages)—are fundamentally one-dimensional.

Anyone having a look at a musical score can conclude this is wrong.

Even when it comes to spoken language, intonation is conveying a lot, even in languages which are not classified as tonal.

All that said, that's nice to see an exploration of exotic expression form. It doesn't need to down other approach to make shine its own.

Re: Recto – A Truly 2D Language

#33
post #15

I consider Unreal Blueprints to be essentially a 2D language with the data flow and the execution flow modelled in separate dimensions.

Max/MSP actually kinda encodes this into the language too: when all else is equal (eg if you connect the same data output to the input of two print nodes), nodes on the left happen before nodes on the right (normal input/output connections go from top to bottom in Max, unlike Blueprints and most others where its left to right).

Re: Recto – A Truly 2D Language

#34

Hexagony is another 2d language: https://esolangs.org/wiki/Hexagony

The 2D category on that wiki has a lot of fun examples: https://esolangs.org/wiki/Category:Two-dimensional_languages

There are also experiments into going higher than that: https://esolangs.org/wiki/Category:Multi-dimensional_languag...

Re: Recto – A Truly 2D Language

#36

Truly interesting read! @mhagiwara The article reads very well. With the bandwidth left from parsing all that new information, all I can say is this is something . I know there's still a whole lot of figuring out to do. (I imagine if there were peeps from other-than-earth, they'd probably communicate in a manner as this - depicted in the "Arrival" movie) Thanks for sharing. I'll be donating a star on github and keepi…

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Re: Recto – A Truly 2D Language

#37

>Virtually all the languages we humans use—spoken, written, or artificial (such as programming languages)—are fundamentally one-dimensional. Anyone having a look at a musical score can conclude this is wrong. Even when it comes to spoken language, intonation is conveying a lot, even in languages which are not classified as tonal. All that said, that's nice to see an exploration of exotic expression form. It doesn't n…

> musical score

sheet music isn't a language, it's a notation. it's just a concise way to represent a waveform (a song). and it's certainly one dimensional because you either play the song forwards or backwards.

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