I learn more from these concrete case studies than from general principles (though I agree those are important too).
One of my most recent bugs was a crash bug in a thread-pool that used garbage-collected objects (this is in C++) to manage network connections. Sometimes, during marking, one of the objects I was trying to mark would be already freed, and we crashed.
My first thought was that this was a concurrency problem. We're supposed to stop all threads (stop the world) during marking, but what if a thread was not stopped? Or what if we got an event on an IO completion port somehow during marking?
I was sure that it had to be a concurrency problem because (a) it was intermittent and (b) it frequently happened after a connection was closed. Maybe an object was getting deleted during marking?
The only thing that was weird was that the bug didn't happen under stress (I tried stress testing the system, but couldn't reproduce it). In fact, it seemed to happen most often at startup, when there weren't too many connections or threads running.
Eventually I proved to myself that all threads were paused properly during marking. And with sufficient logging, I proved that an object was not being deleted during marking, but the marking thread crashed anyway.
[Quick aside: I tried to get ChatGPT to help--o3 pro--and it kept on suggesting a concurrency problem. I could never really convince it that all threads were stopped. It always insisted on adding a lock around marking to protect it against other threads.]
The one thing I didn't consider was that maybe an object was not getting marked properly and was getting deleted even though it was still in use. I didn't consider it because the crash was in the marking code! Clearly we're marking objects!
But of course, that was the bug. Looking at the code I saw that an object was marked by a connection but not by the listener it belonged to. That meant that, as long as there was a connection active, everything worked fine. But if ever there were no connections active, and if we waited a sufficient amount of time, the object would get deleted by GC because the listener had forgotten to mark it.
Then a connection would use this stale object and on the next marking pass, it would crash.