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Electronic Arts Leadership Are Out of Their Goddamned Minds

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Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#31
post #16
post #4

There is nothing wrong with setting high goals and trying to reach them. That they are failing is a different issue. This article is trying to farm outrage but there isn't any.

every video game is a financial gamble, it's not his money so who cares if they try to make a battle royale and it flops

We've had a considerable number of layoffs impact the video game industry over the past few years ( https://en.wikipedia.org/wiki/2022%E2%80%932025_video_game_i... ) and executive incompetence is a big factor in it.

Deciding to set a "success" target of 100 million players and then spending upwards of $400 million USD developing one title is a recipe for studio closures and/or layoffs when it inevitably "fails" because executive leadership didn't set reasonable targets or come up with a reasonable budget. It's a big house of cards.

A more diversified portfolio of titles with more reasonable budgets would be a much safer choice, and it's how things were done successfully in the past.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#32

I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…

DotA was a custom map for Warcraft III

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#34
post #28

I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing…

Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it.

I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've failed to capture ever since. An updated remastered Battlefield 4 would perform incredibly well; ironically, my biggest fear for it would be that EA wouldn't be able to help themselves, giving a huge budget to a massive team and completely wrecking it by doing too much.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#35
post #2

Its EA... they're idiots. Too many MBAs thinking they can make the next multi-billion dollar moonshot game without thinking about what matters. Also they're addicted to subscription revenue models.

I think a huge part of the problem in the North American game industry is that the execs and MBAs you mention still seem to have a mentality that games are for gross dorky losers It's really weird how much the game industry seems to despise their audience

> It's really weird how much the game industry seems to despise their audience

its an endemic behavior when you recruit MBAs that are not growing from within the company. not limited to gaming at all.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#36

I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…

How they actually would had a chance is to develop 1000 such experimental games with those resources and see what sticks. Unimaginable in a corporate setting though.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#37
post #28

I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing…

Partly agree with your sentiment. Made with friends on Valorant alone. Around 318 people and 100 people on Blizzard things, Diablo and Overwatch 2.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#38

I think the thing a lot of people don't realise when trying to make the next runaway hit game is that most of the games they're trying to emulate weren't produced with that intent, and didn't get their popularity with a running start as some massive AAA behemoth. Fortnite itself was originally a base-building PVE zombie game that Epic cranked out a battle royale mode for in a couple of months after seeing that PUBG (…

DotA was a custom map for Warcraft III

Left for Dead started as a Counterstrike mod.

Re: Electronic Arts Leadership Are Out of Their Goddamned Minds

#39
post #28

I've dedicated over 4,000 hours to the Battlefield series, with Battlefield 4 being my absolute favorite for its immersive, tactical gameplay and vibrant community. I eagerly played every title in the series until Battlefield 2042, which I found unplayable due to its departure from the core elements that made the franchise special. My frustration stems from a trend I see in companies like EA and even Samsung: chasing…

Battlefield 4 was amazing. It's sad that after all they went through with the community engagement and updates to that game to make it so good, they threw it all away to start from scratch making vibrantly coloured battle royale slop worse than everyone else was already doing it. I put somewhere over 12k hours into BF4 alone, and I've barely touched the series since. That game had the special sauce that they've faile…

12000 hours? That's 16 solid months. I can't imagine putting that much time into anything.
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