There is nothing wrong with setting high goals and trying to reach them. That they are failing is a different issue. This article is trying to farm outrage but there isn't any.
every video game is a financial gamble, it's not his money so who cares if they try to make a battle royale and it flops
Deciding to set a "success" target of 100 million players and then spending upwards of $400 million USD developing one title is a recipe for studio closures and/or layoffs when it inevitably "fails" because executive leadership didn't set reasonable targets or come up with a reasonable budget. It's a big house of cards.
A more diversified portfolio of titles with more reasonable budgets would be a much safer choice, and it's how things were done successfully in the past.