Nah ! I am not convinced that context engineering is better (in the long trem) than prompt engineering. Context engineering is still complex and needs maintainance. Its much lower level than human level language. Given that domain expertise of the problem statment, we can apply the same tactics in context engineering on higher level in prompt engineering.
This whole industry is complex and needs constant maintenance. APIs break all the time -- and that's assuming they were even correct to begin with. New models are constantly released, each with their own new quirks. People are still figuring out how to build this tech -- and as quickly as they figure one thing out, the goal posts move again. This entire field is basically being built on quicksand. And it will stay li…
Context Engineering for Agents
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Re: Context Engineering for Agents
#32Nah ! I am not convinced that context engineering is better (in the long trem) than prompt engineering. Context engineering is still complex and needs maintainance. Its much lower level than human level language. Given that domain expertise of the problem statment, we can apply the same tactics in context engineering on higher level in prompt engineering.
Going to disagree here. Early in the game when context windows were very small (8k, 16k, and then 32k), the team I was working with achieved fantastic results with very low incidence of hallucinations through deep "context engineering" (we didn't call it that but rather "indexing and retrieval"). We did a project for Alibaba and generated tens of thousands of pieces of output . They actually had human analysts review…
Whats really stopping you to parse and prioritise CUSTOM CONTEXT if given as text instruction in prompt engineering.
Re: Context Engineering for Agents
#33Earlier quoted context omitted.
Apple released a paper showing the diminishing returns of "deep learning" specifically when it comes to math. For example, it has a hard time solving the Tower of Hanoi problem past 6-7 discs, and that's not even giving it the restriction of optimal solutions. The agents they tested would hallucinate steps and couldn't follow simple instructions. On top of that -- rebranding "prompt engineering" as "context engineeri…
We used to call both of these "being good with the Google". Equating it to engineering is both hilarious and insulting.
Re: Context Engineering for Agents
#34Re: Context Engineering for Agents
#35Earlier quoted context omitted.
Going to disagree here. Early in the game when context windows were very small (8k, 16k, and then 32k), the team I was working with achieved fantastic results with very low incidence of hallucinations through deep "context engineering" (we didn't call it that but rather "indexing and retrieval"). We did a project for Alibaba and generated tens of thousands of pieces of output . They actually had human analysts review…
Are we on the same page ? Whats really stopping you to parse and prioritise CUSTOM CONTEXT if given as text instruction in prompt engineering.
Re: Context Engineering for Agents
#36I read these things and I think : this can never work. This is passing a huge set of parameters to a probabilistic map function.. one token changes and you get a completely useless result.
Maybe, but also, some of the most popular ai-assisted coding / vibecoding platforms are using system prompts that are 1.5k+ lines long[0] 0: https://github.com/x1xhlol/system-prompts-and-models-of-ai-t...
How are the different components of these prompts contributing to the result... what happens if one word is changed? what about two words?