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Ubuntu: Introducing Debcrafters

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31–40 of 49 posts

Re: Ubuntu: Introducing Debcrafters

#31
post #17

> The first prototype of debcraft will focus on unifying the current workflow adopted by most Ubuntu Developers at Canonical. Is it the same debcraft as the Debian one? https://salsa.debian.org/debian/debcraft

No, that's an unfortunate naming collision. Canonical’s debcraft will be a close relation of snapcraft, rockcraft and charmcraft, built using the craft-application and associated libraries.

> No, that's an unfortunate naming collision.

Unfortunate? Ubuntu developers surely know what exists in Debian already, especially since both of them share the same packaging format (at least originally). They must have realized where the "deb" part of the name comes from, no?

Re: Ubuntu: Introducing Debcrafters

#33
what's Debian's trademark on .deb , debian, and the release names? While I understand Debcrafters technically refers to the .deb format, to the uninitiated it sounds like a Debian project not an ubuntu one.

Debian branding is an important signal of quality. Ubuntu has always seemed like a lower quality product.

Re: Ubuntu: Introducing Debcrafters

#34
post #9

> In the coming weeks our Starcraft team (responsible for Snapcraft 2, Rockcraft 5, Charmcraft 1) will begin prototyping debcraft, which will (in time) become the de facto method for creating, testing and uploading packages to the Ubuntu archive. Hopefully this won't in any way adversely affect development and maintenance of packages for Debian. Nobody wants embrace-extend-extinguish, nor poaching of volunteers, nor…

> Debian starting to get second-hand packaging that goes to Ubuntu first, etc., even accidentally. A notorious number of maintaining teams are the same for both distros and there hasn't been a problem I could think of. > And takes some of the edge off of Ubuntu getting so much mileage out of Debian effort And if you look on those teams' Debian QA pages you'll see that Sid isn't the upstream, this "mileage" has worked…

Thank you. I used to use Testing and Unstable, and appreciate immensely the work of all the Debian contributors.

Re: Ubuntu: Introducing Debcrafters

#35
post #6
post #3

Earlier quoted context omitted.

Does that mean they are reducing work on snaps?

I wish they would stop with snap, snaps have been nothing but a pain. Ubuntu keep pushing half-baked ideas into the wild - who asked for a system that would randomly kill apps without warning? It's like the Rust SSH thing, they are going to make it the default whether you like it or not, even though they know it is not 1:1 and probably never will be. I'm currently having an issue with Firefox where it will not stop c…

It's like they saw RedHat and though "ah the reason people complain about that is because they're just not going fast enough."

Re: Ubuntu: Introducing Debcrafters

#36

> > In the coming weeks our Starcraft team (responsible for Snapcraft 2, Rockcraft 5, Charmcraft 1) will begin prototyping debcraft, which will (in time) become the de facto method for creating, testing and uploading packages to the Ubuntu archive. Do they play Starcraft?

I'm confused. The "-craft" part of this all makes sense. But... why is the team called StarCraft?

Or is it a "star" team that works on their "craft" solutions?

Re: Ubuntu: Introducing Debcrafters

#37

> > In the coming weeks our Starcraft team (responsible for Snapcraft 2, Rockcraft 5, Charmcraft 1) will begin prototyping debcraft, which will (in time) become the de facto method for creating, testing and uploading packages to the Ubuntu archive. Do they play Starcraft?

I'm confused. The "-craft" part of this all makes sense. But... why is the team called StarCraft? Or is it a "star" team that works on their "craft" solutions?

I think it makes sense if you see "star" as the unix glob character, "*".

Re: Ubuntu: Introducing Debcrafters

#38
post #17

> The first prototype of debcraft will focus on unifying the current workflow adopted by most Ubuntu Developers at Canonical. Is it the same debcraft as the Debian one? https://salsa.debian.org/debian/debcraft

No, that's an unfortunate naming collision. Canonical’s debcraft will be a close relation of snapcraft, rockcraft and charmcraft, built using the craft-application and associated libraries.

I get how tempting it is to stick with a theme, but you're now running full speed into a name collision in the exact same space that you're attempting to work in. It's probably time to let go of that naming convention.

Re: Ubuntu: Introducing Debcrafters

#39

> > In the coming weeks our Starcraft team (responsible for Snapcraft 2, Rockcraft 5, Charmcraft 1) will begin prototyping debcraft, which will (in time) become the de facto method for creating, testing and uploading packages to the Ubuntu archive. Do they play Starcraft?

I'm confused. The "-craft" part of this all makes sense. But... why is the team called StarCraft? Or is it a "star" team that works on their "craft" solutions?

Starcraft as in *craft, as in they work on all the crafts - the star is a wildcard :)

Re: Ubuntu: Introducing Debcrafters

#40
post #16

Earlier quoted context omitted.

> others are encouraged to join the team What are the requirements for joining? Will I be asked about my high-school grades? Pass a psychometric test? Thanks.

Yes, candidates for the team will still be expected to go through our usual hiring process.

Here's hoping Canonical leadership will some day finally accept how broken the process is.

Congratulations on making it through that crazy, unscientific process.

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