Tuxracer.js play Tux Racer in the browser
31–40 of 43 posts
Re: Tuxracer.js play Tux Racer in the browser
#32Re: Tuxracer.js play Tux Racer in the browser
#33Oh, this brings back memories of interning in the IT lab at the local university. Has anyone done Frozen Bubble?
Re: Tuxracer.js play Tux Racer in the browser
#34This is not to take away from the work that the OP has done - it is impressive, I'm just kind of thinking out loud here.
Re: Tuxracer.js play Tux Racer in the browser
#35Given that the original project (at https://sourceforge.net/p/extremetuxracer/code/HEAD if i'm not mistaken) is C++, I wonder if it is possible to port the original in some form using WASM. This is not to take away from the work that the OP has done - it is impressive, I'm just kind of thinking out loud here.
Re: Tuxracer.js play Tux Racer in the browser
#36Re: Tuxracer.js play Tux Racer in the browser
#37Given that the original project (at https://sourceforge.net/p/extremetuxracer/code/HEAD if i'm not mistaken) is C++, I wonder if it is possible to port the original in some form using WASM. This is not to take away from the work that the OP has done - it is impressive, I'm just kind of thinking out loud here.
Looks like it would be possible with Emscripten but I'm not sure what OpenGL version its using so that's probably the biggest dependency there.
I then attempted to actually rewrite ETR to use GLES (or modern OpenGL in general), but that also turned out to be quite an effort given how the original engine/game code is structured.
Re: Tuxracer.js play Tux Racer in the browser
#38Hearing that song again after almost 20 years made my day