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NexusMods Changes Hands

nexusmods.com

31–40 of 99 posts

Re: NexusMods Changes Hands

#31
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

Because it doesn't work with pirated games.

Saying that only half jokingly.

Re: NexusMods Changes Hands

#32
post #8
post #6

Hopefully this inspires more developers to either build-in their own mod browsers ( e.g. Factorio ), or for communities to build their own open source mod platforms ( e.g. KSP's CKAN ). Both of those are preferable to the relative hell that is dealing with nexus mods.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

I guess because not everyone brought their game on steam, and it also probably does not work on pirated games.

Re: NexusMods Changes Hands

#33

Honestly the comments so far don't line up with my experience. Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying. For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare. Did Nexus solve all of that? No but it was an easy enough experien…

Yes it is very interesting how the comment section is overtly negative yet NexusMods is one of the rare thing that "just works" for me. Even my girlfriend who is not well-versed in tech at all mods her Skyrim/Oblivion herself thanks to how easy it is with NexusMods.

Re: NexusMods Changes Hands

#35
post #8

Earlier quoted context omitted.

I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.

The only game that I know that uses steam workshop for mods is Rimworld. It works okay, but it's a little clunky. Discoverability is weird. It's concept of "recently trending" etc produces some dubious recommendations. Actually installing mods is kind of okay, but it doesn't handle pre-requisites very well. It'll tell you that you're missing pre-reqs, but it doesn't offer to install them. It's a positive feedback iss…

There was some Hungarian? developer that runs https://rimworldbase.com/. I used to use it before I switched to Steam Workshop since it usually unfortunately falls behind (or at least did when I used it several years ago). That one is better for discoverability at least. The auto-update package management functionality of Steam Workshop is its killer feature. I can click a single button and get the latest updated versions of all my mods.

I'm usually opposed to Steam on principle, opting instead for DRM free options for my games, but it's basically impossible to maintain any decent amount of mods without a manager like what Steam Workshop offers

Re: NexusMods Changes Hands

#36

[flagged]

If you don't ban the nazis, you become a nazi site

Who are these nazis you're talking about? People posting a mod that removes a trigger warning from a remake of a 20 year old game[1]? Some pretty weak-sauce nazis.

[1] https://old.reddit.com/r/pcgaming/comments/1atpq7d/nexus_mod...

Re: NexusMods Changes Hands

#37
post #23

[flagged]

If we're being honest those mods were not inoffensive, in fact most of them were specifically made for the purpose of causing offense.

No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. If that's somehow offensive, then I'm sorry but it's utterly deranged and hateful for the 0.01% to insist that their way is the only way that can or should be for all.

Or look at it this way, nobody will demand any mods be removed or censored that do the opposite to older games.

Re: NexusMods Changes Hands

#38
post #33

Honestly the comments so far don't line up with my experience. Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying. For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare. Did Nexus solve all of that? No but it was an easy enough experien…

Yes it is very interesting how the comment section is overtly negative yet NexusMods is one of the rare thing that "just works" for me. Even my girlfriend who is not well-versed in tech at all mods her Skyrim/Oblivion herself thanks to how easy it is with NexusMods.

Probably because a vast majority of those people don't read HackerNews to be fair.

Re: NexusMods Changes Hands

#39
post #33

Honestly the comments so far don't line up with my experience. Possibly for the very experienced devs/games on HN who are making their own mods Nexus was limiting and annoying. For me it was the level of difficulty just low enough I didn't have to work to enjoy mods. I remember trying to install mods on Halo CE pre mod managers and it was a nightmare. Did Nexus solve all of that? No but it was an easy enough experien…

Yes it is very interesting how the comment section is overtly negative yet NexusMods is one of the rare thing that "just works" for me. Even my girlfriend who is not well-versed in tech at all mods her Skyrim/Oblivion herself thanks to how easy it is with NexusMods.

Judging by your two's comments, there seem to be a mismatch what people think of when they hear "Nexus Mods". Originally, it was just a website where people uploaded mods, and others downloaded them and manually re-organized stuff on disk, or with some game-specific mod manager.

But what you two seem to be talking about, is the relatively new mod manager that Nexus also has, which basically allows you to one-click install mods.

I think many comments talk only about the website (in isolation), while both of you are talking about the mod manager, hence the mismatch in experience.

Re: NexusMods Changes Hands

#40
They certainly provided a needed service with free bandwidth before it became cheap and a centralized repository. Tho I do wish there was more mod packs for games like oblivion or fallout new vegas as I’ll spend an evening getting it all to play nice then not have time to play games and for a few weeks. As a funny aside TESNexus and roll20 are the only two sites that show up for me with have I been pwned.
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