Have a look at the underrated Flax Engine: https://flaxengine.com/
Luxe Game Engine
31–40 of 81 posts
Re: Luxe Game Engine
#32Maybe I missed them but given they say at the top of the page > make games for Mac, Linux, Windows, and *Web* it would help a bunch if they linked to some web demos/games
Re: Luxe Game Engine
#33It's worth noting though that I'm a hobby game dev looking to make smaller solo projects, and Luxe seems more conducive to studio workflows; there's an emphasis on artist-focused tooling, for example. Godot is the obvious comparison for a new open source-ish engine but it's really more of an Unreal competitor.
I'm still keeping an eye on it though, minimal docs/examples made it trickier to learn than it probably is (it is still in alpha after all). I'd highly recommend checking out the blog posts [0], they're great reads that go into a lot of detail.
Re: Luxe Game Engine
#34I love this bit You may not use luxe for the following, no exceptions: * military use * the gambling industry * crypto/NFTs/related
Re: Luxe Game Engine
#35It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.
Having worked with Unreal, Unity and Godot, Godot is extremely rough. It has a terrible scripting language, an abysmal script editing UI, all while lacking the sophistication of Unity and Unreal’s rendering. It gets way too much benefit of the doubt because it’s open source.
We desperately need an open source engine that can compete with Unity and Unreal, but we need to stop kidding ourselves that Godot is serious about filling that role. If they were they would’ve grabbed Lua (or JS, or Python, or anything well established) off the shelf, told devs to use the code editor of their choice, and focused on either building the best rendering pipeline they could with their limited resources, or focused on some sort of clever differentiating feature that Unity/Unreal won’t implement. As it is it’s clear Godot’s team is more interested in reinventing wheels for fun than in making a real contender.
Re: Luxe Game Engine
#36I love this bit You may not use luxe for the following, no exceptions: * military use * the gambling industry * crypto/NFTs/related
Re: Luxe Game Engine
#37I love this bit You may not use luxe for the following, no exceptions: * military use * the gambling industry * crypto/NFTs/related
That means these rules are subjective.
Does “military use” include selling games to soldiers to play them whilst on base? Seems like a strict interpretation would say “yes”.
Licenses like this are complete and total nonstarters for anyone serious. It’s risk and potential liability nightmares for no benefit.
Re: Luxe Game Engine
#38hopefully the games industry gets more female led, minority led studios
Re: Luxe Game Engine
#39Have a look at the underrated Flax Engine: https://flaxengine.com/
Re: Luxe Game Engine
#40It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.
Note that small game devs have many types, and I imagine these "boutique" pricing solutions can work for many.