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Luxe Game Engine

luxeengine.com

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Re: Luxe Game Engine

#32

Maybe I missed them but given they say at the top of the page > make games for Mac, Linux, Windows, and *Web* it would help a bunch if they linked to some web demos/games

[deleted]

Re: Luxe Game Engine

#33
I played around with it a few months back. Interesting project, but it never quite clicked for me. Sort of for the same reasons I bounced off Wren; both it and Luxe are more carefully structured and verbose than I want from something high-level, but not as flexible as something more low level. For ease of use I'd go with Godot, for control I'd go with something like Raylib.

It's worth noting though that I'm a hobby game dev looking to make smaller solo projects, and Luxe seems more conducive to studio workflows; there's an emphasis on artist-focused tooling, for example. Godot is the obvious comparison for a new open source-ish engine but it's really more of an Unreal competitor.

I'm still keeping an eye on it though, minimal docs/examples made it trickier to learn than it probably is (it is still in alpha after all). I'd highly recommend checking out the blog posts [0], they're great reads that go into a lot of detail.

[0] https://luxeengine.com/blog/

Re: Luxe Game Engine

#35

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

Idk that I’d say it’s in 3rd place. My guess would be that something like Source Engine is 3rd.

Having worked with Unreal, Unity and Godot, Godot is extremely rough. It has a terrible scripting language, an abysmal script editing UI, all while lacking the sophistication of Unity and Unreal’s rendering. It gets way too much benefit of the doubt because it’s open source.

We desperately need an open source engine that can compete with Unity and Unreal, but we need to stop kidding ourselves that Godot is serious about filling that role. If they were they would’ve grabbed Lua (or JS, or Python, or anything well established) off the shelf, told devs to use the code editor of their choice, and focused on either building the best rendering pipeline they could with their limited resources, or focused on some sort of clever differentiating feature that Unity/Unreal won’t implement. As it is it’s clear Godot’s team is more interested in reinventing wheels for fun than in making a real contender.

Re: Luxe Game Engine

#37

I love this bit You may not use luxe for the following, no exceptions: * military use * the gambling industry * crypto/NFTs/related

The entire video game industry is presently mostly indistinguishable from the gambling industry, and cryptocurrencies are just a special case of cryptographic authentication.

That means these rules are subjective.

Does “military use” include selling games to soldiers to play them whilst on base? Seems like a strict interpretation would say “yes”.

Licenses like this are complete and total nonstarters for anyone serious. It’s risk and potential liability nightmares for no benefit.

Re: Luxe Game Engine

#40

It's neat, but not better than real open source solutions. Pay is what you want unless your at work and then it's price is under NDA isn't friendly. Godot is still probably the best FOSS engine right now. Arguably it's strongly in 3rd place behind Unity/Unreal.

Yeah like I very much respect their work, and there is some genuine beauty in having this policy such as "have access to > 100k USD in the last 365 days, this tier is for you" or the fact that they seem dedicated to also support small indie creators. However this does differentiate them from true FOSS solutions.

Note that small game devs have many types, and I imagine these "boutique" pricing solutions can work for many.

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