IQ, along with shadertoy and hg_sdf are my learning resources for raymarching. A great way to get into demoscene production.
> hg_sdf What is that?
Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
31–32 of 32 posts
Re: Inigo Quilez: computer graphics, mathematics, shaders, fractals, demoscene
#32I had the incredible good fortune to cross paths with iq at Pixar; I was an intern while he was developing the Wondermoss procedural vegetation system for Brave. A bunch of us interns were already fans of his work from the demoscene world and upon learning this, he was kind enough to put together a special lecture for the interns on procedural graphics and the work he was doing for Wondermoss. That was one of the bes…
What sort of tech/techniques did wondermoss use? Was it generating polygons?
It's shader-based using a technique called raymarching.