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Apple App Store guidelines remove ban on encouraging external payments in US

developer.apple.com

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Re: Apple App Store guidelines remove ban on encouraging external payments in US

#32
post #27

[flagged]

This doesn't make any sense, because Apple still reviews every submission to the App Store. The judge didn't abolish app review. Nothing has changed in that respect. Only section 3.1 of the App Review Guidelines changed. Everything else is still the same. [EDIT:] nextworddev has now edited their post to say "Lol". Originally, the post said that this would open up the floodgates to scam apps. nextworddev also replied…

[deleted]

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#34
post #27

[flagged]

This doesn't make any sense, because Apple still reviews every submission to the App Store. The judge didn't abolish app review. Nothing has changed in that respect. Only section 3.1 of the App Review Guidelines changed. Everything else is still the same. [EDIT:] nextworddev has now edited their post to say "Lol". Originally, the post said that this would open up the floodgates to scam apps. nextworddev also replied…

What inventive Apple has to have the review process in place (which is costly) if they cannot profit from apps?

To be clear, I think that 30% was unreasonable from the start, but 10% would be fine in my book and a fair exchange of value.

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#35

Earlier quoted context omitted.

What about the freemium model that is standard in the industry? Not everything is games.

If you’re an Indy developer making less than 1 million a year, you are paying 15%. Is it really not worth 15% (where if your product has value you should be able to charge enough to make up the difference) for credit card processing (3%-4%) and distribution?

I think the issue is not about what it's worth, but what they should be allowed to charge for. To me, the argument about "what it's worth" is fundamentally wrong.

As an extreme example, if some company found a way to charge me $100 every day or my head would explode, that obviously is worth $100 to most of us. However, I'm currently not having to pay any company to prevent my head from exploding, so maybe that's just not something I should have to pay for.

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#36

I don't get it. Why is Apple changing this in the US now? Is it because the allegation of them lying under oath and being subjected to a criminal review? If so, how does this change absolves them or minimises their fate during the upcoming criminal trial against them?

"Upcoming criminal trial" implies that there is an upcoming criminal trial, which at this point there is not. The judge referred a criminal complaint for contempt against that witness. The office that received it (presumably some sort of investigative division of the court or law enforcement entity) has to investigate, decide if they want to refer it to a prosecutor, and the prosecutor then has to decide if they want to actually file charges. Then there's a probable cause hearing where a judge determines if there is enough evidence for a trial. Then they set a trial date.

Until a trial date is set there is no upcoming criminal trial.

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#37

In the same article: 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cr…

Why not? I'd personally never go somewhere else to pay for your subscription or content. Maybe if you were a big time player that didn't have an appealing alternative, like Netflix. But for the average app, like Planta or Breethe, I'm just switching to an app that has an in app purchase if yours doesn't. Semi-related, but I also always pick an app that has family sharing of subscription over one that doesn't too (Hea…

That makes no sense, using Paypal or Stripe is very normal on the web. There is no reason why it should be any different in apps except for Apple trying to gaslight us.

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#38
post #28
post #3

Sigh, not that I expected anything else from Apple at this point but of course they only change the rules for the US.

Apple was doing malicious compliance all along. It’s not surprising. But this is extremely good news, because it dampens FUD and narratives such as ”the EU is only going after American companies with frivolous rules”. If you get punished this hard for anti-trust, in the US, you are so out of line it’s not even funny. So it adds legitimacy to the free market spirit seen in markets like EU, which has been criticized fo…

> So it adds legitimacy to the free market spirit seen in markets like EU, which has been criticized for making up arbitrary rules for self-interest.

I'm confused a) who is taking the concept of free markets seriously, especially in this context where markets (and competition) are arbitrarily defined and owned by corporations and and b) who would view self-interested laws as either surprising or bad? Of course laws are in self interest. Why on else else would you pass a law?

Re: Apple App Store guidelines remove ban on encouraging external payments in US

#40
post #19
post #6

Apple store needs to die. We have the web.

Ironically the App Store only exists because of the ridicule Apple received when they announced their new smartphone which then only supported 3rd party applications as web apps. Back then, native apps were considered a “must have” feature for smartphones. How times have changed.

Mobile internet has underwent massive improvements since then. In the U.S. at least, there are places 5G outperforms wired connections.

Same goes for mobile compute power (which translates to browser performance)

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