People get caught up on display technology, but how pixels are displayed on a screen is irrelevant. From a typical viewing distance and with imperfect human lenses, a point impulse and a little square are barely distingishable. The important part is that thinking about pixels as little squares instead of points makes all the math you do with them harder for no benefit. Consider the Direct3D rasterization rules[1], wh…
> People get caught up on display technology, but how pixels are displayed on a screen is irrelevant.
To a user, usually.
To a home entertainment customer, never (even if they wouldn't really notice!).
To an optical engineer like myself, never true.